BA with Bridges and 82 Flying Ghosts

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2bitwhore





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BA with Bridges and 82 Flying Ghosts

Post by 2bitwhore »

this patch is for boarding action you may need to run trashbash there is a second of lag as soon as you load the map but i havent had any other lag problems after the first few seconds but you never know

EDIT: im a moron and forgot i changed the buildnumber on this. ive fixed the problem i think. so if you tried this before and it didnt work try it again

i added 2 bridges 1 on level 5 and the other on level 1.

the teleporters work in a loop.

i also added 82 flying ghosts 41 for each side. there is a teleporter on level 3 on the far left (when looking from across the way) that takes you to the ghosts

added a weapons cache on level 5 in front of the sniper rifle. its a leap of faith

rockets are very homing but slowed down enough so that the ghost can out manuver them
Attachments
BA Bridges&ghosts.rar
(51.15 KiB) Downloaded 114 times
view of the bridges on top; on bottom the arrow of pnade on he ground shows how to get to the ghosts
view of the bridges on top; on bottom the arrow of pnade on he ground shows how to get to the ghosts
halonite040925_005.JPG (38.14 KiB) Viewed 3081 times
weapon cache on top ghosts on bottom
weapon cache on top ghosts on bottom
halonite040925_004.JPG (42.19 KiB) Viewed 3081 times
pic of the ghosts
pic of the ghosts
halonite040925_003.JPG (42.04 KiB) Viewed 3081 times
NONAME_036.jpg
NONAME_036.jpg (25.27 KiB) Viewed 3081 times
Last edited by 2bitwhore on Wed Oct 13, 2004 3:51 am, edited 1 time in total.
samscrim950





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Post by samscrim950 »

kool gr8 job,looks fun
Stinger77s




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Post by Stinger77s »

Why not just use some ultra ramps for the bridges instead, I am sure it would cut down on lag if their were any.
BigSnaggle





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Post by BigSnaggle »

That many ghost has got to lag the map...
G0t m4xx 21a





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Post by G0t m4xx 21a »

Really, what is the point of having that many ghosts?
mrhyperpenguin




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Post by mrhyperpenguin »

you should make them destructible :twisted:
G0t m4xx 21a





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Post by G0t m4xx 21a »

mrhyperpenguin wrote:you should make them destructible :twisted:
Imagine the lag if you nuked the whole lot of 'em...

I haven't DL'ed it, but it looks kinda laggish, especially if the ghosts fly.
mrhyperpenguin




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Post by mrhyperpenguin »

make a destructing ghost chain reaction to spell out something and make a movie out of it, that would be so cool
2bitwhore





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Post by 2bitwhore »

the point of all the ghosts are to always have one available my first try i simly had 4 well after we killed the pilots bye bye ghost they fall into the abyss

the reason i didnt use the building blocks was because when i made this map they werent out yet

and like i said lag isnt bad other than the very first couple seconds

edit i take that back there is a bit of lag if a couple of you are jumping around by where all the ghosts are
LilEddie4200





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Post by LilEddie4200 »

hey, does anybody know how to make it so ghosts fly? if you do please help me! :D

thanks: LilEddie4200
swese44




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Post by swese44 »

hce
2bitwhore





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Post by 2bitwhore »

i used cartagrapher you can also use HMT or HHT
adamscybot





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Post by adamscybot »

True but what if you put some ultra blocks blocking up the big gap floor. Then have it so MC takes no damage when he falls so he can get back down form the top level to get his ghost back. Then get back ghost and fly!

And just in case the player is a total idiot and he fell off onto it have some teleporters...
1981gMachine





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Post by 1981gMachine »

All those ghosts and only 16 people can play.
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Post by MXC »

ya that sux i want 2 see maP mods with atleast a 25 player limit with around average lag that would be perfect
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Post by Guest »

MXC wrote:ya that sux i want 2 see maP mods with atleast a 25 player limit with around average lag that would be perfect
....

you cant get 25 players....
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