Recruiting Help for Definitve EC Mod

Discuss general issues about modding HaloPC. Post ideas for mods here.
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MasterNeoChief




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Post by MasterNeoChief »

Then PM me it. I am NOT gonna install Aim. :P
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Phenomena





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Post by Phenomena »

why aim is the BEST for file transfers, its fast, if it gets canceled, then next time you send the file it start from where it left off, and you dont evn have to be signed in for file transfers to work!
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Post by Phenomena »

W00T DOUBLE POST!!!

how about this.. you get aim... and i get you your shader plugins :P
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MasterNeoChief




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Post by MasterNeoChief »

There. I tried it, it didn't work, I get an error while signing in. Happy? AIM hates me...
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Phenomena





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Post by Phenomena »

LIES! YOU N00B!!! lol :P

fine ill make you your damn shader plugin in, which shader do you want?!
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Post by rossmum »

:roll: Calm down kiddies. Anyway, to change the player's colour wouldn't you need a biped plugin? Because they don't have and actv and even though I gave a dependency-swapped Elite one, which should have made him a Zealot, he just stayed black... suss...
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Post by GreenFlare »

i will be a modeler and a beta-tester
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Post by Phenomena »

wait do you play as a zealot?
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Post by rossmum »

Phenomena wrote:wait do you play as a zealot?
You're supposed to, yes...

Just tested the Hogs on SC. :shock: What an experience! One drove in circles crashing into rocks, and the other drove far out into the sea circling the island. Took me 15 minutes to catch him :x And the gunner and passenger stop shooting as soon as the driver dies... hmm...
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Post by DarkBrute »

Err, I hate to tell you this, but it is actually proven impossible to make custom cutscenes in Halo without direct access to a map template. It is because Each camera movement in SP is controlled by several hundred nodes. There is a node for every time a camera is changed. When the camera reaches a target node, its instructions are changed and it accepts new coordinates. And what's worst, the code gets converted to machine code in compilation (as you know) and no longer is every node and coordinate organized. Machine code doesn't care about classes or structs. Everything is renamed and jumbled up for the computer to understand. So the only way you will acomplish this is to get the Halo source code (nearly impossible, by the way) and then use the map template reader to create another map.

I've studied the Quake 2, Spirit, and other game's code and I can tell you, there is nothing simple about it.


I don't mean to bash or offend you, because I'm quite sure that you can pull off some of the things you want in the maps, but you'll need to format your thinking to the constrictive Halo-rules.


In the case of scripted bipeds, the AI tags are not the way to go. Because in Halo, when a biped preforms a scripted action, like heading into a base or a cinematic thing, the AI is turned off, and the biped is simply controlled to do whatever it is supposed to, then the AI is turned back on. In the case of objectives and stuff... it is going to be almost impossible to attempt it because objectives and plotline events are hardcoded into the game. So the events are actually in C++ code.


But if you want the cinematics, I recommend trying to find a way to impost custom animations into the game, and make an animation and model that is like a miniature of the level, and from there, play the animation in cinematic mode and make a camera to watch it.


Oh and for that problem with the warthog where the passenger and turret-man stop shooting as soon as the driver dies, try making them not have a panic flag, or put their leader as someone else. Because I think that when the driver died, the passenger and turret-man tried to preform their "panic" action, but they didn't have one while in vehicle seats, so their AI froze from racking their brains for the action that wasn't there.


I'll try and help you with what I can, but I'm not a good modeler, modder, or map-maker. In fact, the best mod I ever did was one where you could get into cryotubes and drive the Pillar of Autunm (okay, not literally, but you could get into the seat after you killed the guy) as a crewman. Not that good, as you can imagine... but if you need help PM me and I'll try to help you.
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Post by rossmum »

Fair enough. Someone around the forums said they were going to as GB for the source (although whether or not they gat it is another story) so we could always get that off them if GB agrees. And also for the AI thing, I've never actually read the scripting/programming forum before so I don't know what's going on over there, but maybe, just maybe someone there would know how to do the AIs. Also the Hog thing can't be because of panic. Marines won't panic and besides that, they didn't actually freeze. They just stopped firing, they still followed me with the gun, and also I noticed that it's only when the driver is killed.

Also wondering if anyone knew how to make Marines spawn in new locations (outside the map room, inside the facility, etc.) without swapping any Covenant bipeds out (that always fucks up the AI, without fail). This is the main problem I have with this mod, being an Elite mod the last thing I want is friendly Marines and hostile Covenant. I tried "AI Spawns" in SE3.01 but it just made the AI spawns disappear.
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Post by Phenomena »

about the hog thing... try editing the actv or atcry tags with my actr and actv plugins?
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MasterNeoChief




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Post by MasterNeoChief »

Yeah, I tried the Marine thing too. It kicked ass, even though they drove into the sea :P
But yeah, if there are enemies in sight, they go to the enemies.

If you are able to place move points like in Sapien, they could follow a path :P
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Post by rossmum »

We'll have to see what Prometheus can pull off... we might even be able to pull this one off too...
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MasterNeoChief




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Post by MasterNeoChief »

Don't count on it being released anytime soon :|
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Post by Phenomena »

MasterNeoChief wrote:Yeah, I tried the Marine thing too. It kicked ****, even though they drove into the sea :P
But yeah, if there are enemies in sight, they go to the enemies.

If you are able to place move points like in Sapien, they could follow a path :P
*calls up masters* ill ask him for the scenerios :P if its an sp mod then he should give it to me... then i can rip the scenerio files and you guys can rbeuild the sp map with them, and voila :P
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Post by rossmum »

Sweet :D
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