3ds Max: Gun Modeling For Dummies

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Sonictag




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Post by Sonictag »

File, Import then it is somthing like autodesk 3ds, then import it.
mopopo





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Post by mopopo »

what does milkshape do? i have my pistol model Image
but what do i do with it? how do i texture?
mopopo





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Post by mopopo »

rossmum





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Post by rossmum »

(to Katarn) Wow man, you have skill!
I can only model guns based of other models (I can't make them from scratch), but then again all I have is Milkshape... I made a really primitive Brute shot once though, for Vice City... :roll:
Last edited by rossmum on Tue May 17, 2005 12:10 am, edited 1 time in total.
Monkey Joe





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Post by Monkey Joe »

KantTouchThis wrote:Great im stuck again....I know im a noob but what do I have to right click? Which left veiwport?
4. Right-click on the left viewport name and click "smooth with highlights". The reference picture should appear in the left viewport.
I dont know where to right click?!?

Thats how far I am and I cant figure out where to right click!

Can someone help please. Help a noob out... :?
Yeah, I'm having a similar problem...Whenever I apply the bitmap to the material editor, the little white and blue colored cube doesn't apper.
venomai




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Post by venomai »

Nice models.
http://tutorials.moddb.com/16/ <<<<-the only plane modeling tutorial i can find
I've recently started downloading these (big downloads, but they are worth it) and they have been extremely helpful. He even makes a few mistakes (accidentally) that seem common, and explains how to fix them easily. :D






Where do you find high quality side views of your weapons for references? I've been using Google and http://world.guns.ru/main-e.htm but for some weapons I've had a lot of trouble finding big pictures that aren't on a strange angle. Any other suggestions?


Also, I've got a nice M4A1 pic I want to put in to 3DS max as a reference for modeling. I've tried a couple different reference setup methods (including the one you've mentioned) to try and get this working, but every time it keeps resizing it. I'm nearly positive my size is correct (unless its showing me a different size?), and I've tried testing other references in the same scene and they all work perfectly. As you can see from the screenshot below, the bigger image is the one I'm having trouble with.
http://img221.echo.cx/img221/7905/3dsmaxhelp36hp.jpg


I think the problem is because of the size, its large so it gets zoomed out to fit the window while viewing. But the image in the viewports is horrible quality, even compared to that of the zoomed out image when viewing. When viewing in max it zooms to 1:2 size ratio instead of 1:1. See below; this is just after pressing the "view" button in Material Editor (I've zoomed to 1:1 using the mousewheel, but it originally starts at 1:2)
http://img221.echo.cx/img221/50/3dsmaxhelp26cl.jpg

And here is my material editor.
http://img221.echo.cx/my.php?image=3dsmaxhelp11jm.gif

Hopefully you know how to fix this, so far its the only time I've had problems with setting up references. It would be a great reference - if it would ever work!


Thanks for the links and nice tips/tutorials, Kartan!
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Post by rossmum »

Could you also add a detailed tut for gmax texturing (of a model)?
chihiro





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Post by chihiro »

i can tell you how to model low quality weapons in z modeler. simple. make objects, shift them, rotate them and all that until it looks a bit like a weapon. high quality, use create-surface-flat and make surfaces for every bit of detail and use the tube object for the barrel.
da girl wit da energy sword!!!!!!!!!!!!
realistic





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Post by realistic »

awesome tutorial!
Image
ledhedgn





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Post by ledhedgn »

can some one tell me how to get the picture quality a lot better in the viewports, cuase my refrence pic keeps one getting pixleated (not smooth) and when i rotate my camera thing, it morphs the picture around, anyone no how to fix this?
Patrickssj6




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Post by Patrickssj6 »

left klick on the perspective or viewport letters and choose "fix texture"
...left for good
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RaVNzCRoFT




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Post by RaVNzCRoFT »

NICE BUMP J00 NOOB THIS WAS AT THE BOTTOM OF THE 3 STICKIES!!! j/k lol
ledhedgn





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Post by ledhedgn »

thanks, but is texture correction the same, cause thats the only thing i see
Patrickssj6




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Post by Patrickssj6 »

Son't make the box so big
...left for good
Armoured-Fury





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Yeh...

Post by Armoured-Fury »

I agree.. Don't make it so big, dude..

A. Fury
sgtbotley





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Post by sgtbotley »

hey Katarn, could u bring out your own version of tutorial for this type of modelling (im actually begging you), this is a sick way of modelling, but im having trouble downloading the other tutorial, so if you are up for it , could u bring out your own video tut for this :D
omnixshadow





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Post by omnixshadow »

that battle rifle looking thing is awsome :D and a pistol with a silencer would be cool
gh057ofchurch





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Post by gh057ofchurch »

Burnination wrote:hey..i have a rendering video that oldFaq made for me...if you want it...
sure i could use that
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Post by TommyBoi »

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
I want to do the tutorial, but the render.max link is broken! can someone post another link?
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JK-47




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Post by JK-47 »

Ok whenever I download the plane modeling tutorial and try to open it with winrar, it says the file is either unkown or damaged. It is a .rar obviously so it isnt an unknown file, ive even saved it as a different name and tried.
I uninstalled, deleted, redownloaded and re-installed winRar and still, it won't open.
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