Is it possible to...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

type us the error
Image
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

DarkSlayer wrote:
x13igDudex12 wrote:go into guerilla and go to warthog.gearbox model and export it. That is what you open
I used the script, opened the warthog.gbxmodel but it said there was an error of somekind
Take a picture of what it said.

And in Sapien, it is completely different than sparkedit. Sapien is only for Scenario files, not Map files.
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

well yea, but still......its LIKE it....just on steriods
Image
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

here u go:

Image
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

What version of 3ds max do you have?
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

Waverunner wrote:What version of 3ds max do you have?
Version 7
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

Are you following a tutorial?
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

Waverunner wrote:Are you following a tutorial?
No, the only tutorial i followed till now was this one :
http://members.cox.net/lukestewart/claw.htm
EDIT: I almost finished it, I'm at step 17.
SunnySharma




Wordewatician 250

Posts: 405
Joined: Sat Jan 29, 2005 10:33 pm

Post by SunnySharma »

x13igDudex12 wrote:okay,...your new here...il fill you in.

HMT= HaloMapTools. Search at the files forum
HHT= HaloHackingTools. search in files forum
Hex Editor= edits hex of things
sapien= sparkedit on steriods
guerilla= hmt on steriods
SparkEdit= places new objects in a map.

those are some of the things. Just go to the utilities in the files forum. :D
Please don't mention sparkedit with a combination of the HEK, because it has absolutely no use in it whatsoever.
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

SunnySharma wrote:
x13igDudex12 wrote:okay,...your new here...il fill you in.

HMT= HaloMapTools. Search at the files forum
HHT= HaloHackingTools. search in files forum
Hex Editor= edits hex of things
sapien= sparkedit on steriods
guerilla= hmt on steriods
SparkEdit= places new objects in a map.

those are some of the things. Just go to the utilities in the files forum. :D
Please don't mention sparkedit with a combination of the HEK, because it has absolutely no use in it whatsoever.
Ummmm, ya it does.... You can export the mesh of any level and the models in sparkedit, and put them into a CE level.....

:?:
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

That error only comes up when I open it without the 3ds script you asked me to download, because, if i use it, i cant even open the file because i cant make it show up in the browsing screen....
EDIT: because the warthog file isnt in the good format
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

DarkSlayer wrote:That error only comes up when I open it without the 3ds script you asked me to download, because, if i use it, i cant even open the file because i cant make it show up in the browsing screen....
EDIT: because the warthog file isnt in the good format
What format is it in?
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

Waverunner wrote:
DarkSlayer wrote:That error only comes up when I open it without the 3ds script you asked me to download, because, if i use it, i cant even open the file because i cant make it show up in the browsing screen....
EDIT: because the warthog file isnt in the good format
What format is it in?
You may see for yourself :?
Image
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

its hard to see but it says warthog.gbxmodel
Image
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

x13igDudex12 wrote:its hard to see but it says warthog.gbxmodel
Yes exactly, than y cant i open it with the script?
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

you have to go into guerilla and open it
go to file>export
and go to your haloCE>data>vehicles (might have to make it)><name> folder and export it there. It may freeze but thats cuz its loading.
open that with the script.
and if this warthog goes wrong open the rwarthog.gbx model and export it and then load it.
Image
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

Now it says Read past end of file....
hitmanbob





Posts: 365
Joined: Tue Aug 10, 2004 9:41 am
Location: here

Post by hitmanbob »

ok, so r u 1. using the warthog to render with? 2. using it to do a new skin? 3. using it to make a new vehicle? or 4. trying to learn how to use 3ds.

if it is 1. u cant use the warthog.gbxmodel that came with HEK, the normal hog has no model and only has markers.

if it is 2. u dont hav to totally reskin the hog, all u gotta do is run ur texture through HEK, making sure it has a different name that the original hog skin. then open up the shaders for the part u skinned in guerilla and direct the file to some other place, ur new skins

if it is 3. it doesnt matter unless ur using the hogs model and adding to it
DarkSlayer





Posts: 17
Joined: Fri Apr 15, 2005 11:23 am

Post by DarkSlayer »

hitmanbob wrote:ok, so r u 1. using the warthog to render with? 2. using it to do a new skin? 3. using it to make a new vehicle? or 4. trying to learn how to use 3ds.

if it is 1. u cant use the warthog.gbxmodel that came with HEK, the normal hog has no model and only has markers.

if it is 2. u dont hav to totally reskin the hog, all u gotta do is run ur texture through HEK, making sure it has a different name that the original hog skin. then open up the shaders for the part u skinned in guerilla and direct the file to some other place, ur new skins

if it is 3. it doesnt matter unless ur using the hogs model and adding to it
In my case its number 2-3
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

the script has troubles wih warthogs gbx model... it wont load... no matter what
And remember people!
this place should have no affect on the other forum!
Post Reply