It can make the faces all wierd so it becomes harder to edit it farther from that. Builing it more slowly and accurately, then you have a much better change of molding the gun to how you wish it to look, andkeep the same face style it had previously.Waverunner wrote:Srry to be so annoying, but what is wrong with boolean? I mean, I have heard you guys say that it is bad, but how?Pie wrote:And boolean is horrible for guns.
And deleting the edge and doing all that seems like so much more work, how can it be more accurate?
Again, sorry for being so weird about this, but just wondering
Walther P99 (tactical included)
If you use boolean just randomly on a model, its pretty much the same as using cut in a random place, what you want to do is create faces around where you want to cut, so if you wanted to mesh smooth it or somthing, it wouldnt "close up" which is what would happen to a boolean or a randomly cut area.
Also using boolean and random cuts you can get weird areas of shadow from the smooth, and it will give you a generally poor topology which will be pretty unworkable.
Also using boolean and random cuts you can get weird areas of shadow from the smooth, and it will give you a generally poor topology which will be pretty unworkable.
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