Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
mcb247
Posts: 5 Joined: Thu Apr 07, 2005 11:04 am
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by mcb247 » Thu Apr 14, 2005 9:26 am
Is there someway to make the level be the INSIDE of a sphere? So, you'd be walking along the walls and there's really no up or down? For example, in the circus or whatever, when those guys on motorcycles ride around in that metal circular cage thing and go upside and whatnot. I want to make a very basic level like that with jeeps, but don't know if the gravity can work that way. Is that's not possible, how about walking on the OUTSIDE of the sphere?
Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
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by Sonictag » Thu Apr 14, 2005 11:37 am
I dont think it is possible.
x13igDudex12
Posts: 909 Joined: Sat Mar 05, 2005 3:29 pm
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by x13igDudex12 » Thu Apr 14, 2005 12:52 pm
you CAN make a sphere level but im not sure about walking on it. Maybe its a gravity tag or something.
RDST
Posts: 171 Joined: Fri Oct 08, 2004 3:14 pm
Location: beating my NOOB friends with an oldschool AR
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by RDST » Thu Apr 14, 2005 1:46 pm
intersting concept but i dont think gravity can be changed
Patrickssj6
Posts: 5426 Joined: Sat Jul 24, 2004 12:12 pm
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by Patrickssj6 » Thu Apr 14, 2005 1:48 pm
...left for good
gecko753
Posts: 328 Joined: Mon Feb 23, 2004 3:08 pm
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by gecko753 » Thu Apr 14, 2005 2:03 pm
um but not the gravity... only way you could do anything close to this would be to have walk on walls, and alter the vehicles somehow by maybe altering the friction on walls. but i highly doubt this would ever work
[gx]shadow
Posts: 490 Joined: Fri Feb 06, 2004 7:02 pm
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by [gx]shadow » Thu Apr 14, 2005 3:10 pm
no, you cannot edit the center of gravity in halo like that.
Inappropriate signature content.
Tack122
Posts: 719 Joined: Thu Mar 18, 2004 3:59 pm
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by Tack122 » Thu Apr 14, 2005 7:13 pm
plus with walk on walls you would be hanging from the celing by your head
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Patrickssj6
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by Patrickssj6 » Thu Apr 14, 2005 7:15 pm
tack122 wrote: plus with walk on walls you would be hanging from the celing by your head
is that something bad?lol
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Tack122
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by Tack122 » Thu Apr 14, 2005 7:37 pm
no it just looks freaky... might make your map have lower ratings too...
but its a good idea... and have platforms that you can jump down to...
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KiLLa_187
Posts: 84 Joined: Fri Jun 18, 2004 11:29 am
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by KiLLa_187 » Thu Apr 14, 2005 10:39 pm
umm guys there's a flag in the biped tag that reads "can walk on walls"
yes it works look at lil floods :p
RDST
Posts: 171 Joined: Fri Oct 08, 2004 3:14 pm
Location: beating my NOOB friends with an oldschool AR
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by RDST » Fri Apr 15, 2005 4:32 pm
Killa has a point
is it possible to edit so that instead of walkin on walls, you could just have low grav. You could be jumpin really high and stuff
Tack122
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by Tack122 » Fri Apr 15, 2005 5:07 pm
umm rdst killa... thats what we had been talking about there...
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