(Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)

Utilities designed primarily for the xbox version of Halo 2.
Scotty





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Post by Scotty »

It may be because it is just imported very small. That is what happens with the plugin i use for max. Just select the "invisible" object and scale it. Hope that helps.
Avalon111





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Post by Avalon111 »

Hello!

iam a 3d artist and i tried to export a few models.
and i have a question.

1. after i have exported model to obj files i didnt get model.xx i get this
Image
more clear listing, looks like a new version.

2. here comes the problem. i tried to import the obj with
milkshape
  • 3dmax with obk importer plugin
    polytrans
    deepexloration
    lightwave 8.02 my primary 3d application
this happend in all the programms listed
Image

anyone knows why?

why do i want this models?
because i use them as reference for highres cgi models.
i have finished a high res monitor 343
Image
and iam working on the pillar of autumn
ImageImageImage

would be great if anyone could help me.

thanks for your efforts
kind regards
chris
greennc




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thanks for the amasome tool

Post by greennc »

this my first weapon i have imported from single to mp
thanks for the tool dudes
Attachments
KS120.JPG
KS120.JPG (13.77 KiB) Viewed 2740 times
KS122.JPG
KS122.JPG (14.77 KiB) Viewed 2740 times
KS119.JPG
KS119.JPG (12.96 KiB) Viewed 2741 times
Avalon111





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Joined: Thu Aug 05, 2004 11:13 pm

Post by Avalon111 »

here is an example how i have exported the plasma rifle

Image

and here are the obj files. i tested them, they dont work.
would be great if anyone could check them out.
Attachments
objects.zip
(64.04 KiB) Downloaded 35 times
Warbandit Mk II





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Re: Model Extractor Library. (Updated Jan 23rd, 2005)

Post by Warbandit Mk II »

This...Is....Awsome. However, I would prefer a model designer. Still, it rocks. :D
Now I am the ultamate!! FEAR ME!! FEAR ME!!
Avalon111





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Post by Avalon111 »

please have a look at this thread
http://files.halomods.com/viewtopic.php?t=26366

thanks
Bj_c00l





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Post by Bj_c00l »

Hey, im sure any one that knows anything is gonna get mad about this question, but is there any way this can work like backwards. Like, is it possible to convert obj back to the raw model form?
If games could get girls, I would be the ultimate p.i.m.p....
kaylielover9622





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Post by kaylielover9622 »

Hey, guys. I've been looking to get the model of the Scorpion [from Halo 2 of course ^_^] into either gMax (preferrably) or 3DS Max so I can mess with them in programs I am familiar with, just for experimental purposes.

Can anybody explain how to do so? I'll need the textures (I can probably figure that one out by myself; I hope the conversion keeps the UVW mapping, though ...) and the model. I can merge as many things as nessecary to get it looking complete in one model. :) Do I use Deep Exploration to do the conversion? I'm really at a loss here; I've been browsing these forums for a while and am still confused a bit ... Thanks.
Let's convert Hang 'Em High to Halo 2, so the game is *really* worth playing ...
Bj_c00l





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Post by Bj_c00l »

Hey, what I would suggest is: Use ADI with the model library plug-in. Extract the important models for the scorpion (probably out of shared_single_player.map). Then, you can either use milkshape (with the "obj" importer built in, or I beleive there is a plug-in for 3ds-max for importing ".obj"'s. Hope that helps.
If games could get girls, I would be the ultimate p.i.m.p....
kaylielover9622





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Post by kaylielover9622 »

Thanks, dude! I'll try that out. :D
Sorry to be such a n00b.
Let's convert Hang 'Em High to Halo 2, so the game is *really* worth playing ...
*phantom48*





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n,bn,

Post by *phantom48* »

does it come with all the halo 2 models and skins??? if not, can someone email or pm me the halo 2 characters and vehicles (including the undrivable ones!!) and the skins?? heres my email:

halomaster@wowway.com
mushrooms are cool. Yes, Missa Lucky is nice to you.

~Phantom48
Bj_c00l





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Post by Bj_c00l »

Hey... to answer your question no; the plugin doesnt come with models and (i dont mean to sound like authoritative) no one is going to send them to you because they are copyrighted material and faily large. Sorry, buy the game if you really want the models.
If games could get girls, I would be the ultimate p.i.m.p....
*phantom48*





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vncgj

Post by *phantom48* »

i have the game :? i dont have a modded xbox though. i was wondering if u can do everything with sofmodding that u can with real modding???
ex. make dropships drivable?
mushrooms are cool. Yes, Missa Lucky is nice to you.

~Phantom48
Bj_c00l





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Post by Bj_c00l »

You sure can. Thats actually what I chose to do. I originally had a mod chip, but I went to softmodding so I could play XBL. After softmodding your xbox is almost exactly the same as a chip box. If you need help softmodding go to www.xbox-scene.com or message me...

P.S. You can make dropships drivable too.
If games could get girls, I would be the ultimate p.i.m.p....
themacawguy





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Post by themacawguy »

when i put the library and set it all up and hit 1 of the models it says that library 1 is f*cked up
SeanPirie





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Post by SeanPirie »

Hey, so sorry to Bump the thread, but im having a problem with the MC model.

Which files out of the following pic do i import? :S if i import them all it just looks a mess. Then i read something about only 16 17 18 19 yet there are no names of 16, 17 etc on the filenames so i dont know which to import? Can any of you help out?
Attachments
objfiles.JPG
objfiles.JPG (96.29 KiB) Viewed 2516 times
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GametagAeonFlux




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Post by GametagAeonFlux »

The ones with .5 are the highest level of detail, and decrease as the number does, so import only the things with .5 to get the best looking model.
SeanPirie





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Post by SeanPirie »

Got this:

Looks bugger all like any that anyone else has got! :(
Attachments
model.jpg
model.jpg (9.66 KiB) Viewed 2508 times
hitmanbob





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Post by hitmanbob »

ok, i recently got a mod chip and im lovin it

i just got ADI and i have the newst version and i must be retarded or somthing

i put the ModeLib.dll in the ADI>Libraries folder and add it to the init file which looks like this

Code: Select all

#Test Library.dll
ModeLib.dll 
and when i load the app it gives an error. when i try it like this

Code: Select all

#Test Library.dll
#ModeLib.dll 
it loads the app but there is no little house button that would allow me to extract the model. this is a big problem for me, can anyone tell me wuts rong?
beastboy89





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Post by beastboy89 »

KiLLa wrote:wow simply amazing..
but where can i get ADI without have to login somewhere
Your image cannot exceed 400x200 or 50kb
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