BLOOD GULCH NUKE MOD HELP!!!!!!!!!!!!!!!!!!!!!!!!

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RaVNzCRoFT




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BLOOD GULCH NUKE MOD HELP!!!!!!!!!!!!!!!!!!!!!!!!

Post by RaVNzCRoFT »

Ok, I'm making a nuke mod, kind of like what MonoxideC did, except on Blood Gulch. And instead of shooting the nuke out of a rocket launcher, you throw it like a grenade. A few questions: I followed the directions on how to make a nuke in a thread with like 56 FAQ's, but I got an exception. I wanted to swap the PoA Explosion on The Maw for the nuke explosion (which is really a frag nade). So here's what I did, and maybe you could tell me what I did wrong:

I opened up HMT 3.5, and loaded d40 (The Maw). Then, I went to Particle System. I clicked on levels\d40\devices\poa_explosion\effects\poa explosion. I saved the meta as a file in my Halo Maps folder. Then I opened up my mod on Blood Gulch. I went down to weapons\frag grenade\effects\explosion med, clicked Inject Meta, and I injected the saved PoA Explosion for the frag grenade explosion. I assumed I was done, and I saved my map and went to play it. When I threw the frag grenade, I got an exception. I need to know what I did wrong, making the grenade explosion look like the PoA explosion.

Next Question: Since I chose to turn the fragmentation grenade into a nuke, is there any way to make it look like it is leaving a trail of flame like in the Library Mod? I know it is possible for a rocket launcher shot, but I am not sure about a grenade thrown. Could someone please help me out? I'd really appreciate it a lot.
Last edited by RaVNzCRoFT on Thu Apr 14, 2005 4:16 am, edited 2 times in total.
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Post by rossmum »

1) You have to do a PMI (perfect model injection) on the explosion, at least I think you do, try that. Tut in tut section (no duh)

2) To give it a flaming trail, go to [proj] in HHT and swap 'effects\frag grenade drifting smoke' or whatever it is for 'effects\burning large'. (If it's not there, import it.)

I think you need to swap something else too, can't remember though, I did this just this morning...

Hope this helps :D
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Post by RaVNzCRoFT »

I started on number 2. I found the Drifting smoke in the Particle tag, but I couldnt find the Buring Large effect. I tried swapping drifting smoke with different flamethrower effects, but none of them made it leave a flaming trail. And I used HMT, it didn't seem to make a difference. Could you tell me what you mean by importing it? How would I import the effect into the map?

Also, I thought you could only use PMI for models, like vehicles or doors and stuff. Not metas like the explosion. If I am wrong, could you guide me through it, because I'm not good with that kind of stuff. Well, I saved the meta from d40, and then injected it for the frag nade explosion, but I got an exception. I thought that would have made it work, but it didn't. Do you know how I could do it?
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Post by rossmum »

Did this again last night, so now I remember...

1) swap drifting smoke effect dependency (in HHT for both of these) from Pelican burning effect.

2) Under effect\weapons\frag grenade\explosion, select it and swap the dependency for smoke for burning large.

That should work (it does for me) :D
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Post by RaVNzCRoFT »

I didn't understand your Step 1

And, I swapped the Drifting Smoke dependency with some Burning effect, but it didn't work. Where is Burning Large? Would it make the difference with which one I use? Maybe use some pictures to show me!!!!
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Post by rossmum »

I know, I'm terrible at explaining things :(

STEP 1: Go to [proj] in HHT and swap the dependency for 'effects\weapons\frag grenade\drifting smoke' for 'effects\burning large' OR 'effects\vehicles\pelican\pelican burning'. That should work, as I said, it does for me.
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Post by RaVNzCRoFT »

There isn't a Drifting Smoke in [proj]. There's one in Particle, but not Projectile. In Projectile, there is one that says Smoke, but not Drifting Smoke. Which one should I use?

And I cant find the Pelican Burning or Burning Large. Maybe you could use some pictures to show me?????????
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Post by MasterNeoChief »

You need to rebuild the map with the flaming effects. You could try and use the flamethrower particles. It is neccessary for the swapping to be done in HHT, much easier.
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Post by RaVNzCRoFT »

Could you explain step-by-step how to rebuild it and use the flamethrower particles? I don't really know how to do that. Would I use HHT?
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Post by rossmum »

MasterNeoChief wrote:You need to rebuild the map with the flaming effects. You could try and use the flamethrower particles. It is neccessary for the swapping to be done in HHT, much easier.
No you don't. I just use burning large and pelican burning, as I said above. It works.

^ If they're not there, just use anything that says 'burning' or 'flame', should work. Sorry I really do suck at explaining things... :cry:
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Post by RaVNzCRoFT »

I just tried it on AotCR. I went to Projectile > Frag Nade > Dependencies > and then effects/frag grenade/smoke. It should be the 13th dependency listed. I swapped ...../smoke with effects/burning large. And it worked.

But then when I went to Blood Gulch, I did the same thing. When I got to the list of things to swap, burning large wasn't on the list. I tried it with flamethrower/burning, but it didn't work. How can I make it so burning large is on the list? I really need to know that. If I can do that, I think it will work. Anybody know how to do that?
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