HMT: AI Tutorial

Tutorials for the PC version of Halo 1.
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x13igDudex12




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HMT: AI Tutorial

Post by x13igDudex12 »

OK. update as of 6/29/07, a long needed update, the video is out, if you didnt notice, for like a year now. I never got to change this line but hey better late then never.

If something goes wrong, such as blobbed models or vertex's that arent right then best luck is to do it again. Exception errors mean you should do it over too. I'm not changing anything below in the tutorial, so that should still work.

thanks. enjoy.

1. make 2 new folders on your desktop named gulch and VIB. In gulch make 3 folders named build, batch extract, and elite. In elite make 3 folders again named actv, actr, and bipd.
2. in HMT open bloodgulch and go to tools>extract>batch extract. click the little button that says "extract metadata". browse for your gulch/batch extract folder. and extract the BSP when it pops up. and then click OK when the time completed pops up.
3. Now go to extract>BSP model sections and extract it to the VIB. click ok when prompted.
4. Open a30.map and go to [actv] and get elite major plasma rifle actv tag and click Recersive and click Save Meta to gulch/elite/actv.
5. now go to [actr] and save the meta (like obove) to actr in the elite folder.
6. Now go to the [bipd] and do the same as 4+5 and save it to teh bipd in the elite folder.
7. Now go to tools>Generate raw Madel (CSV) and save it to the gulch folder.
8. Go to Extract>Raw Model and load the CSV offsets in the gulch folder. and find charatcer/elite/elite and extract the model to the gulch/elite/bipd/charcater/elite file.
9. go to Model Decrapper and BSP builder. In the big Box right click add and find the model you just saved to the folder. and put it there. in the verticies go to your VIB folder and find the verticies. Same with the indicies and the sbsp.
10. Go to your VIB folder on your desktop and copy the bloodgulch.sbsp.meta and paste it to your gulch/batch extract/ levels/test/bloodgulch and click ok to overright it.
11. Now go to your glch/ batchj extract and highlite and copy all the files in there and paste it in the build folder. Go into the elite actv and copy the files in there and paste it in the build folder. yes to overight all. Do the same for the files in the bipd and the actr files.
12. Open your halo maps directory and copy the bloodgulch.map and paste it in teh build folder.
13. Now go to HMT and click tools rebuild map. For original map click browse and go to build and the bloodgulch file we pasted in tehre. Click yes to filll the things in. In the big box near the bottom click add and browse to the character/elite and cope every file (not folder...you may have to open the other folders like shaders and bitmaps and copy the files in tehre two) once you have added everything click rebuild map.
14. When it says any new verticies click yes and go to the VIB folder and click on verticies.new not verticies. Same with indicies. And when the last one pops up click yes too.
15. Open the Halo maps file and replace the bloodgulch.map.rebuild.map with the one in there already. Then rename it to bloodgulch.map


NOTE these steps are also used for PMIing.

PART 2...
1. open HHT and open bloodgulch.map
2. go to vehicles/ghost/mp_ghost and look for the second actv tag. Itr willed be nulled out. These are the seats. look at the bottom scrollbar and look for elite major and switch it.
**optional..you can make an alite go in a banshee or a ghost. You can put him in anything only if you name it G-(seat) or B-(seat). try this with the warthog passenger in HMT...change the W-passenger to G-driver (it tells halo how he should sit and there is no G-assenger ((wishes)) and then where it says MC invisible and crap like that click fires weapon so it will shoot at you in the passenger seat with the turret or leave it be for him to shoot with the plasma rifle. **
3. close the map and open in Halo.

TIPS!. for him to dodge your shots and to walk flip him over with a grenade. Or in sparkedit duplicate alot of ghosts and rotate them 180 degress so they are upside down adn deleate the collision model so it wont crush him/her (?????) and you will have a whole army. You can do this with the basnhee too.



hope this helps and watch the video two...it works...
PEACE!
Last edited by x13igDudex12 on Fri Jun 29, 2007 7:19 am, edited 2 times in total.
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BEEF!!!




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Post by BEEF!!! »

Finnaly. An easy-to-follow tutorial on AI. Good job dude!
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Post by Waverunner »

woot u are the best!~
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Post by Patrickssj6 »

Nice tut
...left for good
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x13igDudex12




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Post by x13igDudex12 »

Thanks guys
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Post by DECOY »

You have succeeded where MANY have failed previously. An ai tutorial
easy to follow, especially when it comes to which files and folders are
needed for the rebuild!!

VERY NICE! :D (much respect!)

DECOY
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Post by x13igDudex12 »

:bows:
"thinks....""dont get too cocky"""
lol
well im not sure if this is the right way but it totally works for me
and then theres the video if you get stuck.....
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Post by the36ma4ia »

i just have one more question
after i rebuild the map do i have to do step 2 or can i just copy the elites meta over a vehicle
and does step 2 show you how to put them into the map or just make them drive the vehicles
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Post by Guest »

i cant make it work when it says loading blood gulch... it apears the famous exeption data plase help me out!!!! :shock: :shock: :shock:
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Post by ikildsanta »

great tutorial, mine worked perfect.
but why r my AIs almost invisible?
i also dont understand the optional part...lol
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Post by Simmons »

do you extract recursive?

edit..nvm i was thinking of some thing else...nice tutorial btw
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Post by thinkreddie »

heh, nice tut! I was thinking of typing up a "noob friendly" tutorial on importing the AI encounters into the scenario so the AI can respawn without the need of vehicles, but I'm way too lazy to do that. Modding would be so much harder if everyone were lazy, like me... be thankful for people like x13igDudex12 :wink:
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Post by DECOY »

I'd post it and get the credit quick if I were you.

Cos' if you don't and start getting in peoples faces about you having non
vehicle spwan AI, I will post that tutorial, before I leave this weekend.
Do you really think after all this work on AI, I dont have non vehicle
spawn mods in my collection?

And yes I'm glad we have more members like sigdude, rather than like
others I could mention.
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Post by Who8MeTofu »

I followed the instructions to the letter, and when I tried to rebuild the map, it gives me an exception error. What's up?
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Post by Excal »

Try following the tutorial again... maybe you missed/messed up a step.
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Post by Who8MeTofu »

Yea I did it again this time I got a different error during rebuild. I didn't catch all of it just a lot of y's and then it dissapeared and my HMT closed. Maybe x13igDudex could post his video since halo-universe is closed? Or could someone help me out on AIM my sn is Mutalisk5000. I would greatly appreciate it and sorry for the trouble.
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Post by =>NeOn<= »

but 1 question, how do u make it so that elites can actually move in ghosts?
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Post by Altair400 »

First of all, I didnt see an elite major as a choice when I chose the second actv tag. All I saw were ghost pilot, banshee pilot, warthog driver, and warthog gunner. I chose ghost pilot, and I get an unhandled exception. I cant use the video because it is a bad link. So, any help would be appreciated.
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Post by =>NeOn<= »

Yeah I'd really appreciate if you could just post the video because the link is broken...

Edit: I would also like to add, you also have to decrap the ai's weapon to, because when i ran halo, the pr wus so messed up!

Edit 2: decrapping didnt work, but exportin da pr frum another map nd importin into yer ai map werked! :D Also, I found out how to make the elites move in ghosts. hunters "MAJOR AI DISCOVERY!". srry, i couldn't keep a secret. :P
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Post by Incindeary »

Sorry for teh mega bump but i did this tut 3 times and everything went fine until i open bloodgulch and the stupid exception pops up all of the sudden! is there a way of preventing this stupid thing :!: :?: :cry:
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