wishbone_beta
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wishbone_beta
hears a new map i know i made a lot of maps lateley but they mostley SUCKED!!!! so i spent some time on this map it has a sord and railgun thing it has telporters and THE BEST PART OF ALL MUSIC
EDITED:oh yahh i forgot to give credit to the people who made the railgun and sord
EDITED:oh yahh i forgot to give credit to the people who made the railgun and sord
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- wishbone3.JPG (17.07 KiB) Viewed 4155 times
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- wishbone2.JPG (46.02 KiB) Viewed 4155 times
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- wishbone1.JPG (35.29 KiB) Viewed 4155 times
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- wishbone_beta.rar
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Last edited by halo modler313 on Sun Apr 10, 2005 6:09 pm, edited 2 times in total.
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Last edited by the_virus32 on Sun Apr 10, 2005 1:38 pm, edited 1 time in total.
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Re: wishbone_beta
"Some time" around here means a month, not two days.halo modler313 wrote:so i spent some time on this map
you need to learn UVW. it takes out stretches and all that neat stuff...
don't ask me. i'm 100% clueless to it.
what i'm glad you did was that you used model tags and such.
you're getting better, and people, he want's feedback to what can be done or needs fixing..
constructive crit is nice.. and cut out posts like, "this map sucks. just stop while you're ahead." it's very discouraging
k, maybe one or two.. lol jk but seriously. cut it out a bit. pwease?
don't ask me. i'm 100% clueless to it.
what i'm glad you did was that you used model tags and such.
you're getting better, and people, he want's feedback to what can be done or needs fixing..
constructive crit is nice.. and cut out posts like, "this map sucks. just stop while you're ahead." it's very discouraging
k, maybe one or two.. lol jk but seriously. cut it out a bit. pwease?
you do know that a map can have more than one texture right? That means you can have a ground texture and a wall texture aka cliff texture or something. The walls or cliffs or what ever you call them are always to steep and dont even look close to being realistic. you need to put some work into your maps to look more realistic.
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your right bro, he's getting better but still he has to do something big, like headlong out of halo2, but people, he's doing this alone, i think he needs help, halomodler, keep on recruiting dude!Legato wrote:you need to learn UVW. it takes out stretches and all that neat stuff...
don't ask me. i'm 100% clueless to it.
what i'm glad you did was that you used model tags and such.
you're getting better, and people, he want's feedback to what can be done or needs fixing..
constructive crit is nice.. and cut out posts like, "this map ***. just stop while you're ahead." it's very discouraging
k, maybe one or two.. lol jk but seriously. cut it out a bit. pwease?
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OMG 5 Month BUMP!!!!
k, thats outta my system, now just make seprate textures for the cliff/walls and for the ground, mb add some easter eggs, and you can call it a final
k, thats outta my system, now just make seprate textures for the cliff/walls and for the ground, mb add some easter eggs, and you can call it a final
WTF? all that over 5 pixels... god these ppl can only tell that if they are LOOKING for that stuff...
hell of a way to spend your day...
^^^^^JOIN THE KAS STUNT TEAM^^^^^
hell of a way to spend your day...
^^^^^JOIN THE KAS STUNT TEAM^^^^^