I know you put a material name of water$! on the plane with the water, but do you have to make a shader, and how do you make one...
Thanks in advance

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gecko753 wrote:surely. start with a fog plane, and for the shader, used "water" (w/o the ""s)
then, made a fog tag to be used as the green stuff. i think the key to making it look like it does is setting the opaque depth to 0.001. this makes it not fade to green around the edges where u can see how transparent it is. what u end up with is something that doesnt look like fog anymore. then i set density to around 0.75 and opaque depth to about 0.65, and i had it