elevators....?
- VenaticalOne
- Posts: 175
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elevators....?
Is there a way to add an elevator or gravity lift to a map?
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
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Yeah, I think thats right, a guy whos name I think was link posted a movie I think in the movies forum on this forum although it may have been in the files forum movies forum, but he never said how he did it. Im guessing using markers which release projectiles causing no damage like they did in that snow boarding map.SunnySharma wrote:Grav lifts are just markers wiht a Damage Effect.
- VenaticalOne
- Posts: 175
- Joined: Mon Mar 07, 2005 3:37 pm
Is there a way to make the elevators like the one in Ivory Tower in Halo 1?
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
For a gravity lift, check out a new map called X. There are steam pads on the middle structure that lift you up when you move on top of them. Unfortunately, a traditional lift is not possible for two reasons:
1) You can't get switches to work properly in multiplayer games.
2) Moving scenery doesn't synchronise properly for all players.
1) You can't get switches to work properly in multiplayer games.
2) Moving scenery doesn't synchronise properly for all players.
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- x13igDudex12
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I loved that map. And it worked for everyone.{GR}Ender wrote:One map named Lavafields, I believe...Had a very interesting layout which involved an elevator that only worked when you stepped on top of it. Pretty cool stuff, I can PM the map to whoever wants it.
Constant moving elevators are the issue. Panels and buttons do not work with the Halo engine, due to all that netcode crap that i know nothing about. But constant moving elevators shows for the host. Here's a pictures
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The elevator is the Hyphens. When it appears there for the host it is actually there. But other members of the game end up seeing it in a totally different area:
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- x13igDudex12
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