srry dude i can tell just by the first pic that it is not sealed. Make it all one object, delete the polies, and reattach them to different spots to make it so there are no holes
Waverunner, where in the HECK did you get the GAL to say that?! Yes I know it looks like they are all a bunch of different objects spun together, but that is only true for parts of it.
Firstly, do you know how hard and time consuming it is to make a 8 sided cylinder, that turns 12 times is with just poly creation? I Had to make it out of a cylinder! The chair part, the thing you sit on is completely from scratch. The desk is just a box I made and then chamfered the edges.
Secondly, if you would look at the most recent wireframe pic, you would notice, that the back legs have a few poly's going over the top. Why might you ask?
Sometimes the least skillful way to model an object, is the best way to model it. Because it uses less poly's and is much faster. Go the other way and you will waste time and use more poly's than you need to.
Like for my map, I'm attaching the toilets, but I recently realized that I used a bunchload of polygons on it, that could have been spared, if I had just attached the toilet, and placed it. The only problem you get with this is a z buffered triangle error, and when a blast mark hits it, it will follow through with the mesh that is z buffered in place. So it will appear as if the blast mark is cut in half, if I would have left a really long piece of mesh sticking behind the wall.
The desk part, was just a box, yes, the chair was from scratch, I modeled it right off the cylinder, the cylinder and chair I just placed there for speed. Same for the desk attachment. But for the front legs I actually delete the top faces, and connected it right. The back legs were much faster, and lower poly, as I just placed em. I could fix that if I wanted to.
BTW there are no 'holes' it is a sealed object.
I just can't believe you said that... shame on you.
Good bye. So long. I hope we never meet again. F u halomods.com