projectile impact
projectile impact
i asked this before but it was never really answered. how do i make a projectile explode on contact when it has 0 weight and 0 speed?
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- Joined: Wed Dec 03, 2003 1:14 pm
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NO!!! grenades you would have to set the splode delay to 0 or something really small, so as soon as it touches the ground it splodes. as for other projectiles swap the effect of it hitting things with the effect of explosives hitting. i think that should work.
A wise monkey knows not to monkey with another monkey's monkey...
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- Posts: 384
- Joined: Wed Dec 03, 2003 1:14 pm
- Location: Obviously not where you are
yea i know i have been messing around with it for quite some time now. i think it has to do with something in the trigger damage meta like you said. thx though. i was thinking it would be cool to have a plasma connon that fired like three mines total for defensive purposes. wouldnt want it to be too powerful.
i would think so but i just tried it again and it does not work. when you walk towards the person as you fire them, they float slowly and then attach, but if you just stand still and shoot them, they hover in one spot, and when someone walks into them, they just go right through the person. i was messing around with damage triggers and i got nowhere. what exactly does a damage trigger do?