Blocks

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
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TheGimpMaster01





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Blocks

Post by TheGimpMaster01 »

this turns the logs that are in bloodgulch, infinity, and a few other maps into buildng blocks that for one make you look like a better modder, and if you really are a good modder, adds sort of this flare to your mods (like you can use it to make a ramp to something or rather).

instructions:

1. open hmt
2. go down to the [mod2] tags and import the model that comes with this into the log (try it in bloodgulch first)
3. close hmt
4. open hht v5
5. go to the [coll] tags (collision model tags) and inject the meta into the log's
6. close hhtv5
7. open hmt again
8. go down to the [bitm] bitmaps tag and swap the log's bitmap with the boulder_large_grey boulder's. this is how:
---- a. click on scenery\rocks\boulder_large_grey\bitmaps\boulder_large_grey
---- b. under the tag editor on the right, highlight the offset number and do a ctrl + c (copy)
---- c. then click on scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
---- d. highlight its offset number and paste the boulder's offset number and click UPDATE
---- ---- i. for any reason i click on "save texture" after this step
---- ---- ii. you can skip these two steps if you want
9. close hmt

10. open spark edit and select some scenery and duplicate and swap with the log
11. if you get what you were lookng for, then you did it right.

ENJOY!!
Attachments
log mod parts.rar
(3.76 KiB) Downloaded 125 times
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Modding skill: ||||||||||
(cuz i suck at modding, but w/e!!)
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Ombre




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Post by Ombre »

Pretty Nice but come on people how many building blocks do we really need :roll:
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conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

well i think some one shud jus go on already and make a block map file that has every single level bitmap file on each block (duplicate the blocks so u can have diff blocks with diff bitmaps) make one for grass one for metal all the stuff u need to create a map kinda... then construct sumthin kool looking out of em all then if ur generous enough release all the blocks for public use for people to make there own :D
Duke101





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Post by Duke101 »

when i inserted the skin to it is turned like orange and like invsi a bit how do i fix this


i did the instructions right i checked :wink:
Xe-Bec





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Joined: Tue Mar 08, 2005 12:24 pm

Post by Xe-Bec »

nice mod log lol
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MXC





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Post by MXC »

Duke101 wrote:when i inserted the skin to it is turned like orange and like invsi a bit how do i fix this


i did the instructions right i checked :wink:
ya i got that 2

any1 wanna explain wats wrong?

edit: im gonna try puttin this in ba and keep it lookin like the log and see if it works
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Who8MyTofu





Posts: 33
Joined: Sun Jun 19, 2005 12:24 pm
Location: In Grammarworld, population 4.

Post by Who8MyTofu »

Can anyone give me the original ID number for the log? I accidentally switched that with the rock instead of the Offset # now i cant open Bloodgulch.
It's in the top left part of the screen copy/paste please!!!
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Who8MyTofu
warlord





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Joined: Thu Jun 16, 2005 9:07 am
Location: britain/ england/ lincolnshire

Post by warlord »

thought id bump this to make it easier for newbies to find instead of doing log mods all day long...
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