skull nade

Discuss general issues about modding HaloPC. Post ideas for mods here.
seagoat




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Post by seagoat »

yet another eception without swapping the identifier. did you also swap the skulls model for the nades?
seagoat




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Post by seagoat »

what if you changed the explosion to blood burst, and changed the burning effect to blood too when it was a skull. that would be cool. useless and twisted but cool.
fusional




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Post by fusional »

Do something a bit more worthwhile with them, I recently modded a nade to have a delay in explosion, so it was funny when noobs were grenading me on my host, and i got hit by it, but avoided it at the same time.

lol and try changing pistol to infinite via ammo per shot = 0, thats fun, cos people can't reload their pistol wahahah lol.
seagoat




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Post by seagoat »

confusing other players is more worthwhile? hey man, if you want to put the pnades explosion delay to use, then decrease the damage and increase the force after making the delay large, and attach about 20 to a ghost and get in and buckle up.
fusional




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Post by fusional »

lol funnier than a grenade shaped like a skull...especially when u try it with noobs lol
CrimsonKnight





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Post by CrimsonKnight »

HEY DUMBFUCK
this isnt for usefullness, this is for looks, just like skinning a vehicle. youd ont need new skins do you!?!?!? i thought so...
A wise monkey knows not to monkey with another monkey's monkey...
seagoat




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Post by seagoat »

gee wilkers, thats not very nice, it isnt right to go around yelling at people. I would think you'd know better. People like you make the halo-mods forums an unhealthy enviroment!
CrimsonKnight





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Post by CrimsonKnight »

yeah, i guess i was kindof short, he just irritated me by prooving that he doesnt understand asethic stuff.....doesnt help im under a lot of stress today, oh well....i know it aint an excuse...my bad...ill try not to let it happen again.
A wise monkey knows not to monkey with another monkey's monkey...
seagoat




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Post by seagoat »

lol i was jk man
fusional




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Post by fusional »

fusional wrote:lol funnier than a grenade shaped like a skull...especially when u try it with noobs lol
Erm, ok you don't understand references then? In my saying funnier than a grenade shaped like a skull, i was implying that it was just asthetic, cos it had no point otherwise.

I do understand asthetic stuff btw, but I dont really see the point, isnt entertaining for very long just to change how something looks, the core underpinning principles are still there, thats what we play no matter what effects we add or modify in terms of visuals.

Now apologise, or else! *waves fist* lol
seagoat




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Post by seagoat »

he did appologize. and im pretty sure he does understand references, since even i understand them.
11691





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Post by 11691 »

seagoat wrote:when i do it, i just look for the tag 2dom.
Better to look for 'rtna', which is 'antr'(short for Animation Trigger) spelt backwards. The model bytes are right next to them.
seagoat




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Post by seagoat »

yes i know, the tag is 4 bytes, then you have the reference right after that, then 4 bytes with the value 00, then the 4 byte identifier. and why look for actr? you would want to change the mod2 wouldnt you? because that controls the shape and bitmap placed on the object. i think, correct me if i am wrong.
11691





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Post by 11691 »

'antr'(anitmation trigger), not 'actr'(actor). I don't know what mod2 does, and I have no clue why an animation trigger holds the model, yet isn't editable through swapping animation triggers themselves. Maybe antr doesn't hold the model at all. But like I said, the only reason to look for that 'antr' thing is because the model vaule's right next to it.
seagoat




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Post by seagoat »

oh my bad. ill look at that. if i can remember correctly i was changing the model identifier in the plasma grenade meta. i did the same thing to the frag grenade and both worked, but i remember it having the "2dom" tag which is a visual model.
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