Saintopia, a map I wished I could make.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Katarn





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Post by Katarn »

i could do the pyramid for you guys, but thats it, i don't really want to get involved with the whole project.
Excalibur: id hunt him down and jerk him off
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theguy2042000





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Post by theguy2042000 »

well here the first model of it it took me like 30 min to do :D

Image

Image

Image

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hope its good enough if you have suggestions tell me
theguy2042000





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Post by theguy2042000 »

you said there was no software for mac if you have os x you could use
amaipi pro trial

http://www.eovia.com/resources/download_prod_am_pro.asp

there a 30 day trial for os x you could export in 3ds with that i think then you could give it to one of us with 3dsmax and we could make it into a map if you cant do that than just let us help
but..you know the saying if you want it your way do it yourself
BoxBoy




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Post by BoxBoy »

dude, you guys are awesome, the stuff you have posted looks sweet! thank you for any help you can offer, this is really great stuff!

EDIT: that pro download didn't work, I filled out this little thing then the window froze -_-, I have wings3d however... will that work in 3d max?
theguy2042000





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Post by theguy2042000 »

you must have a slow mac lol
yeah if you can export in 3ds its all good once your done give it ta me and ill make the map
BoxBoy




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Post by BoxBoy »

Well, its a 933 MHz Power G4... and it has 512MB SDRAM for memory, so it's not exactly the slowest thing... Your websites mest up, Cus I have cable modem also... but It is not the nearly as good as the G5's.
McFarlane





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Post by McFarlane »

I see an error in your model.
Image
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theguy2042000





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Post by theguy2042000 »

ok ill fix it as soon as you tell me what it is
BoxBoy




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Post by BoxBoy »

Alright, a few more pics i made in photoshop. One is of the scimitar that will be in the cavern under the temple, and the other is an upgrade to the vehicles.

Notice, the jewles on the handle represent both the *tribes* on the map, reversible on the other side, which is not shown, with a big blue gem and little green gems on down the handle. Blade made from purest silver known to mankind... lol.

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The boat got a major upgrade, the seats ride low in the vehicle, however the turrets base is at head level to the people sitting. And for the Submarine, completely changed from a joke to something more realistic. the top fin i guess you could call it, is the hatch, you would get in just like a banshee, open that up and slide in. Powered by a proppeller, and shoots out torpedos (rockets) from the mouth on both sides of the vehicle (only one at a time alternating.):

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And, theguy, after looking over the sniper post you made, I would like it if the platform had more room to stand on. It looks pretty good, And again, thank you for anything you can do.
Sonictag




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Post by Sonictag »

This is actually going pretty well, and those images you made look pretty cool, especially the pyramid one.

How would you get to the top of your pyramid though? It is too steep for an MC to just walk up, and I imagine it would be quite big.

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Just make it like a ladder so the MC can climb up certain areas, maybe put a rope on it?
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BEEF!!!




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Post by BEEF!!! »

theguy2042000 wrote:ok ill fix it as soon as you tell me what it is
Image

That good sir, would be your model error. :wink:
theguy2042000





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Post by theguy2042000 »

oh that the models just overlaoed their not atached yet ill ifx the vertexes and stuff when i attache it
Sonictag




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Post by Sonictag »

The treehouse looks like lots of objects put together, if you just start with a box, convert to editable mesh or poly, go to face selection, click bevel and then start clicking and draging you can make that really easily, then you could (as much as I hate it, but it is easiest to explain) get a box and start booleaniterating (using boolean) the interior part of the model. What I prefer to do is make cuts and then extrude them, delete the faces and then create some faces along the vertecies at the top and then extrude the edges upwards, cap them, then start using bevel again.
BoxBoy




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Post by BoxBoy »

alright, I was trying to learn how to use wings, and I made a couple quick ideas of what it could look like, the pryamid would have some sort of stairs, it would not be straight steep walls, In photoshop, the little lines represent stairs. and I believe that would get rid of that problem, maybe. Ans plus, ever been to Chichen Itza, the Temple of Kukulkan is so steep - that there is a rope that goes down the stairs to get down, its really fun to climb though! Pics will be up soon.
BoxBoy




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Post by BoxBoy »

Here are my Wings 3d renders of the temple, I hope you like, I was learning how to use while I made these.

Image

Image
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x13igDudex12




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Post by x13igDudex12 »

wow...thats good......and u know what?...i found out how to make things climbable so i can make stuff like rpe and broken bridges climbable....yay :roll:
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theguy2042000





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Post by theguy2042000 »

holy **** you have a lots of programs on your dock lol
anyways nice export it to 3ds and email it to me (click my email icon)and ill put textures and post some real renders
BoxBoy




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Post by BoxBoy »

Well, if you could add a rope or something to which ever you guys like best, then that would be prime. thanks again to all you fellas. emailing you theguy right now.
theguy2042000





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Post by theguy2042000 »

yeah i got it im goin to look at it ill add ropes when i have time
theguy2042000





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Post by theguy2042000 »

k i looked at em im gonna put textures the first one is better
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