Glock model and skin.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Samio





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Glock model and skin.

Post by Samio »

It's not perfect but it's a big step up from my previous skins.

Image

Image

EDIT: It's applied to a model if you can't tell.

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Last edited by Samio on Fri Mar 18, 2005 6:52 pm, edited 1 time in total.
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x13igDudex12




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Post by x13igDudex12 »

awesome.......now apply it to a pistol and your good :)
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BEEF!!!




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Post by BEEF!!! »

It looks pretty wierd (the model) but good job with getting a texture on there.
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Post by Katarn »

that is a really ugly glock model and skin, truthfully. Not enough detail on the model, and if you gave me wireframes, i could point out a lot of errors.
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Samio





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Post by Samio »

Image

Image
Sonictag




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Post by Sonictag »

Run an optimization modifier or somthing as there are alot of un-neccessary polygons, Can I see your unwrap with the skin please? that way I can see how you have unwrapped it as I dont think you have unwrapped it too well which is why the skin might not "blend" together in places.
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Post by cooldude5990 »

cool but i like hte skin more than the model :\
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Samio





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Post by Samio »

I know, I know, I shouldn't of used box unwrapping. It's just other things give me so much problems. When I use flatten map, how am I supposed to know which polys are for which part of the gun? And when I make the chunks bbigger, well....it becomes box unwrap. I'm gonna learn flatten mapping, my next skin will be much better. :p

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Post by Katarn »

don't chamfer the front of the slide, it's sharp in real life. And....where is the barrel, it is supposed to stick out 1/4 inch.
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Post by Samio »

Someone asked me to model this a while ago for a map they wanted to make for CE. You don't see the front of the gun ingame, so I left the barrel out.
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Post by Katarn »

you could also leave the chamfered front of the slide out, you still wouldn't see it. You could also delete the entire right side of the fp model.
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Post by Samio »

The gun still moves during animations so you would see other sides of the gun....just not the barrell.......and was that sarcasm?...
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Post by Katarn »

no.......it wasn't. Every gun in counter-strike has the right side deleted to conserve polygons. As long as your animations don't tilt your gun 90 degrees to the left, you should be fine with the right side deleted.
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Post by Samio »

Oh ok, well in halo we would have to make custom animations. For example, the pistols ready animation has the mc cocking the gun and shows the top part. But there are some parts you could delete.
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Post by Katarn »

the right side doesn't include the top. It only includes the faces making up the right surface.
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Post by Sonictag »

Hmm, maybe I should make you a tutorial on unwrapping your gun in a more proffessional way.
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Post by Samio »

That would be great! :D
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