HaloWars: A Space Battle

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Patrickssj6




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Post by Patrickssj6 »

scenery and weapons i love to make
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Post by x13igDudex12 »

enery and stuff like that.......if you need....like a rock floating or a...i dont know.......obe wan kanobi statue.....lol
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Post by MarkMillennium »

The problem is, I don't picture much scenery, if any. This is going to be a space map, the only outdoor scenery you will see, should be stars, perhaps a planet near by. Floating asteroids would be cool, but that's if we have poly's to spare. I could use a few cargo boxes for the Falcon, I haven't started the launch bay for the StarDestroyer yet, so who knows what I will need in there, I wouldn't think much. I haven't decided if we are going to have starwars themed weapons.
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Post by Patrickssj6 »

i can make asteroids and planets that fly with easea
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Post by machopenguin001 »

Is this the same mod I heard about, like WWAAAAYYY back in january 04? When I first came here some guy said he was making a starwars mod or something... those were the 'dark ages' before the mysterious and mystical sparkedit came out, and Halo CE and HEK were still a myth, :d.
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Post by Ermac »

So far your models look good, Just out of curiosity ... What do you intend to make that will be any different from any other zillion Star Wars mod or Game. Basically Star Wars: Battlefront has just about everything Star Wars someone could ask for other than Jedi.
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Post by MarkMillennium »

Good Question.

I'm not trying to reinvent battlefront, I want to make a Halo Game built around starwars. I was shooting for just a space themed Halo gametype where you could enter the vehicles and intense spacebattles. I choose StarWars because Halo CE is almost as good as dead, and the StarWars community is huge, could attract more people to CE. Attracting people to CE is my main goal.
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Post by MarkMillennium »

machopenguin001 wrote:Is this the same mod I heard about, like WWAAAAYYY back in january 04? When I first came here some guy said he was making a starwars mod or something... those were the 'dark ages' before the mysterious and mystical sparkedit came out, and Halo CE and HEK were still a myth, :d.
No, I started this a few weeks back
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Post by Ermac »

That could work, Just from a Development stand point something cool or original. :) Like the Death star idea or something.
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x13igDudex12




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Post by x13igDudex12 »

theres a little problem with your space map....ITS GOTTA END SOMEWHERE!......in halo, sapce doesnt go on forever. You can make it big, but it wont make it big.
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Post by MarkMillennium »

I could just use some invisable wall couldn't I
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Post by x13igDudex12 »

well....yea....i guess you could......but still....lol......it would be cool t ut it in a giant ator and you couldn't get out....lol....hey..if you want il make a space suit MC if I could....lol
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Post by MarkMillennium »

What my main priority is at the moment are getting these vehicles skinned.
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Post by Exdeath7 »

I finaly registered on the forums. I've been shadowing forever reading posts. Anyways I saw this and it sparked my intrest. I current;y model for another star Wars mod for another game but you are welcome to use my models. I would just need to fix up the unwraps some.

Here some of my example models: Two of these have already been textured , The polygon counts are all consistent with the Renegade game engine. They are between 1600 polygons and 3000 polygons.

Millenium Falcon (2509 Polygons) :
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YT-2400 (Outrider from the Mini sequal Shadows of the Empire) 2041 Polygons:
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Rebel X-wing 2438 Polygons:
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Biker Scout Pistol: (1412 Polygons) I also have one that is only 860 polygons. When modeling it my team leader wanted it to have more model to it. Mainly because of some asshole on another forum bitching about them not being modeled.
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Rebel Electrobinoculars: (706 Polygons) I also have an unfinished imperial Pair aswell.
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Rebel A296 Blastech Assault rifle: (1546 polygons)
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The only models which are not unwrapped are the Binoculars and the YT-2400. Our texture artist has been busy so I put off unwrapping the binoculars and i only finished the YT-2400 a few days ago and haven't gotten around to unwrapping it.

I really don't know the polygon limit for the Halo game engine but I'm pretty sure it is higher than the Renegade engine.
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Post by SnaFuBAR »

asteroids wouldn't be hard at all to do. and those models are great, exdeath7! and the poly count is great as well. Halo's engine would be pretty accepting of those models. i would play this map readily. i hope this works out. the bases would have to be floating stations, but those too would be easy to model. just model the bases, and the asteroids, and make a huge box for it all to go in, and that would be near done lol. this could be done quickly if Exdeath7's models were used!

SnaF
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by machopenguin001 »

Whoa, nice man.
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Post by Patrickssj6 »

I will work on the lightsabers now
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Post by Sonictag »

Exdeath.. you are on that renegade a new hope project, right?
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Post by Patrickssj6 »

ok here it is:
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I just need a kickass texture and i need to know how to add glowing in haloce
Edit:
It has 54 faces lol
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Post by Patrickssj6 »

any comments?
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