The best of the best for Halo 2 Xbox
Eric88
Posts: 37 Joined: Sat Jan 01, 2005 8:10 pm
Location: Connecticut, USA
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by Eric88 » Wed Mar 09, 2005 6:02 pm
Awesome! I love how it seems the numbers are on your screen and not the wall. (at least to me). It just seems like they pop out at you, I like it.
Your image cannot exceed 400x200 or 50kb
ColoredFire
Posts: 15 Joined: Sat Jan 08, 2005 12:44 am
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by ColoredFire » Wed Mar 09, 2005 6:40 pm
how do you open up the map in blender3d and edit it
EvilMidget
Posts: 313 Joined: Tue Nov 16, 2004 2:07 pm
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by EvilMidget » Wed Mar 09, 2005 6:53 pm
ColoredFire wrote: how do you open up the map in blender3d and edit it
wtf r u talkin about... u cant edit maps visually like that yet.
pdottz
Posts: 41 Joined: Fri Jan 21, 2005 3:18 pm
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by pdottz » Wed Mar 09, 2005 8:26 pm
ColoredFired.
sorry if I confused you. I made the renders ( the kirby wagonsart, and the image for the containment chamber) in blender.
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pdottz
Posts: 41 Joined: Fri Jan 21, 2005 3:18 pm
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by pdottz » Thu Mar 10, 2005 3:34 am
update at the top people.
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avetter
Posts: 2 Joined: Fri Feb 11, 2005 1:41 pm
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by avetter » Thu Mar 10, 2005 6:25 am
Hey can u give me like a shared map patch so i can get the shotgun that color that u got
Hikaru
Readers Club
Posts: 246 Joined: Tue Dec 21, 2004 2:35 pm
Location: Earth
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by Hikaru » Sun Mar 13, 2005 3:40 am
Wow, very nice, the skinning is absalutely fabulous. Keep up the good work
Tim1210
Posts: 28 Joined: Thu Nov 25, 2004 12:24 am
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by Tim1210 » Sun Mar 13, 2005 4:48 pm
Looks awesome. almost like cell shaded kinda.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sun Mar 13, 2005 5:00 pm
It's supposed to be Cel Shaded, LOL. NICE job on this, you gotta put a Xavier egg in there, considering he was the first to do a Cel Shaded Halo.
LiOnHeArTbLaDeX
Posts: 62 Joined: Sun Feb 22, 2004 7:44 am
Location: Twitching around!
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by LiOnHeArTbLaDeX » Sun Mar 13, 2005 5:18 pm
remember the master of cel-shading
*Remember the Fallen*
pdottz
Posts: 41 Joined: Fri Jan 21, 2005 3:18 pm
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by pdottz » Sun Mar 13, 2005 8:51 pm
if you guys read my reply to General Church I said that I am going to give Xavier credit for the inspiration. but also an egg or a picture somewhere in the map might be cool too.
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GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sun Mar 13, 2005 8:51 pm
LionHeartBlade's quote actually seems quite fitting, maybe do that?
EvilMidget
Posts: 313 Joined: Tue Nov 16, 2004 2:07 pm
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by EvilMidget » Sun Mar 13, 2005 9:06 pm
*cough*included in UMP 1.2*cough**nudge*
Tim1210
Posts: 28 Joined: Thu Nov 25, 2004 12:24 am
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by Tim1210 » Mon Mar 14, 2005 7:47 pm
ooooooooooooo lol, so thats why its called celdation...
Jed05
Posts: 5 Joined: Sat Jan 22, 2005 10:36 am
Location: Huron County, Ohio
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by Jed05 » Tue Mar 15, 2005 2:25 pm
let me be the first to say EVIL DEAD ROCKS, unless of course your quoting Duke Nukem with the Boomstick quote, in which case he stole from Evil Dead. BUT...in any case AWESOME MOD.
-Jed "Black is my heart"
pdottz
Posts: 41 Joined: Fri Jan 21, 2005 3:18 pm
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by pdottz » Tue Mar 15, 2005 8:01 pm
evil dead and army of darkness
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pdottz
Posts: 41 Joined: Fri Jan 21, 2005 3:18 pm
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by pdottz » Wed Mar 16, 2005 5:47 pm
update 1st page.
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jkjk
Posts: 537 Joined: Sun Feb 29, 2004 9:00 am
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by jkjk » Wed Mar 16, 2005 5:57 pm
can you or someone repost the 1st version?
I'd like to see more XBC mods and less projectile mods!
pdottz
Posts: 41 Joined: Fri Jan 21, 2005 3:18 pm
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by pdottz » Wed Mar 16, 2005 7:27 pm
why? I don't know if I have it anymore...
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EvilMidget
Posts: 313 Joined: Tue Nov 16, 2004 2:07 pm
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by EvilMidget » Wed Mar 16, 2005 7:38 pm
I need some help with testing...if anyone plays this on kai or syslink tell me the effect of the grenades please. I played earlier with my test team and one person was having problems where the grenades were not tossing him around.. we all had the same ppf.
Yeah for some reason forces dont usually work, create a game, have everyone join, have them all leave and join on in again.