Help with "Spacewinder"

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Is this a good idea?

Yes
2
50%
Maybe
1
25%
No
1
25%
 
Total votes: 4

HunterIsaac





Posts: 30
Joined: Wed Dec 17, 2003 10:56 am

Help with "Spacewinder"

Post by HunterIsaac »

I was thinking of making a mod of sidewinder as if it was in outer space.
Ideas:

Gravity changed.

Turn Frag grenades into "Jet Packs" (need ideas on how to do this).

Scorpion re-modeled to look like a human-type space craft (maybe re-skinned).
Scorpions secondary fire becomes a laser (a la Monitors).
Scorpions replace Warthogs.
4 scorpions at Red Base.

Banshees secondary becomes the "plasma nuke" a.k.a. the covenent blast bolt and beam from "The Pilar of Autum".
Banshees replace ghosts.
4 Banshes at Blue Base.

Rocket Warthogs re-modeled and re-skinned to become defense stations.
1 defense station on each side.

Fuel rods don't arc.

Weapons have kickback (is this possible?).


If anyone could help me with the skinning and modeling, please private message me.
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"I ammm a genius!" ~ 343 Guilty Spark
Demonic Spartan





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Post by Demonic Spartan »

Except for some weapons, you totally stole my idea. It's already in beta v2 for timberland and its in the submit files section...it was made by IWTPH2 though.

http://www.halomods.com/forums/viewtopic.php?t=2325
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HunterIsaac





Posts: 30
Joined: Wed Dec 17, 2003 10:56 am

Post by HunterIsaac »

Sorry, I didn't know...
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"I ammm a genius!" ~ 343 Guilty Spark
Darkstorm995





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Post by Darkstorm995 »

hey more the merrier :lol:
funkydude9





Posts: 73
Joined: Sun Dec 14, 2003 2:28 pm

Post by funkydude9 »

Turn Frag grenades into "Jet Packs" (need ideas on how to do this).
Make:
damage 0
force 20
explode delay 0
HunterIsaac





Posts: 30
Joined: Wed Dec 17, 2003 10:56 am

Post by HunterIsaac »

Where exactly do I edit the force?
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"I ammm a genius!" ~ 343 Guilty Spark
Overseer





Posts: 360
Joined: Wed Dec 10, 2003 11:41 pm

Post by Overseer »

[jpt!] Damage
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