Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
tu madre
Posts: 13 Joined: Wed Jan 19, 2005 9:49 am
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by tu madre » Wed Jan 19, 2005 9:54 am
I have read all the old posts...and tried the hex editing....but nothing is working...does someone know how to make the vehicles fly like banshees?
i need to think
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Wed Jan 19, 2005 11:27 am
a simple way is to open up hmt and the map you want. then change vehicle settings to that of the banshees
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tu madre
Posts: 13 Joined: Wed Jan 19, 2005 9:49 am
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by tu madre » Wed Jan 19, 2005 1:33 pm
yeah i tried that, the results:
The Scorpion fly but cant turn
the hogs flip out of control
and the ghost...i havnt tried that...ikm doing something else with the ghost
i need to think
Oosty
Posts: 84 Joined: Thu Sep 16, 2004 6:27 pm
Location: Australia
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by Oosty » Wed Jan 19, 2005 2:18 pm
the ghost wont move, it will just hover, no turning, it will shoot, but you cant move, its like a turret
(say, an idea forms)
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Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Wed Jan 19, 2005 4:03 pm
well if you increase ghost liftoff thignys you can still move and be higher up
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TPHC]Gollum
Posts: 88 Joined: Thu Jul 08, 2004 4:44 pm
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by TPHC]Gollum » Wed Jan 19, 2005 4:24 pm
just copy the banshee meta for example C05F6C (not meta number for every map only sidewinder) over the hog and the tank and click save to the right...
Phenomena
Posts: 1510 Joined: Thu Jul 01, 2004 3:25 pm
Location: Training my ducks
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by Phenomena » Wed Jan 19, 2005 5:06 pm
to make vehicles fly give them the vehicle id of a pelican and the physics of a banshee
tu madre
Posts: 13 Joined: Wed Jan 19, 2005 9:49 am
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by tu madre » Wed Jan 19, 2005 9:00 pm
ive tried making the vehicles with banshee physics...PHYSICS DO NOT AFFECT MOVEMENT OF A VEHICLE...anyway, if you copy the meta of the banshee and paste it over another vehicle, that just makes more banshees...i just want the vehicle to have a flight path of a banshee.
i need to think
Phenomena
Posts: 1510 Joined: Thu Jul 01, 2004 3:25 pm
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by Phenomena » Fri Jan 21, 2005 1:05 pm
[gx]_aaron wrote: to make vehicles fly give them the vehicle id of a pelican and the physics of a banshee
shorty@@
Posts: 57 Joined: Sun Dec 19, 2004 11:10 pm
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by shorty@@ » Wed Feb 02, 2005 6:30 pm
[gx]_aaron wrote: [gx]_aaron wrote: to make vehicles fly give them the vehicle id of a pelican and the physics of a banshee
Try doing this
I'm a kickboxer. Do you live in Kamloops?
sparkicks
Posts: 151 Joined: Sat May 15, 2004 8:07 am
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by sparkicks » Tue Feb 15, 2005 2:15 am
are u guys serious you dont know how to make stuff fly??? ok well go to vehicles in hmt and go to your vehicle and at the top where pie said to switch it with shee change it to pelican or drop ship
to go up press space go down press control to go slower move your mouse up and to go faster move it down
lcapitan
Posts: 49 Joined: Tue Feb 22, 2005 12:57 pm
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by lcapitan » Mon Mar 07, 2005 1:23 pm
Too make a vehicle fly you can go into the vehicle tag and check the pelican box...Does not behave like banshee but does fly. Tilt forward to accelerate, backward to decelerate. Its real fun doing this to a warthog!
sparkicks
Posts: 151 Joined: Sat May 15, 2004 8:07 am
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by sparkicks » Tue Mar 08, 2005 11:28 pm
i have to say i agree . they affect it so much they make it go bouncing all over the level....
JeePeR
Posts: 13 Joined: Mon Dec 27, 2004 10:12 am
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by JeePeR » Sun Apr 17, 2005 6:58 am
I know how to do it now, all you have to do is to swap the [vehi] vehicles\vehicles\banshee with the vehicles\vehicles\warthog,scorpion or ghost and there ya have it!
JeePeR
Posts: 13 Joined: Mon Dec 27, 2004 10:12 am
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by JeePeR » Sun Apr 17, 2005 7:02 am
OH, big mistake! It's the vehicles\vehicles\banshee_MP that you swap. Pheew!
RaVNzCRoFT
Posts: 6208 Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA
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by RaVNzCRoFT » Sat Apr 23, 2005 6:04 am
Omfg, Don't bump topics. Warn this guy?
Tack122
Posts: 719 Joined: Thu Mar 18, 2004 3:59 pm
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by Tack122 » Sat Apr 23, 2005 10:35 am
ok you both have warnings for bumping...
And remember people!
this place should have no affect on the other forum!