Silent Cartographer Mod

Discuss general issues about modding HaloPC. Post ideas for mods here.
fusional




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Silent Cartographer Mod

Post by fusional »

Yo guys

I'm in the process of planning a mod to SC, making a more deadly and difficult level by sprucing up the enemy, for example, making standard grunts the special op variety, and charging their fuel rods with faster rate of fire etc. All basic stuff, but I would like also to empower some of the human weapons with maybe some new sounds (for example the shooting sound of the battle rifle from halo 2) because I would like to "re-create" some of the weapons to look cooler and be more powerful.

Just generally to create a more fun level when its both difficult and fun at the same time.

However for the graphical and audio effects I require help, because this stuff is beyond me and I'm anxious to get started on creating and beta testing some of the aspects of the mod.

Anyone available to gimme a hand? :shock:

Cheers for reading!
fusional




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Post by fusional »

I take it no-one is interested then...or that not many have seen the thread, cos of the popularity of these forums the threads bugger off down the page quicker than the time it takes to read a stop sign lol.

No-one interested? ;)
CrimsonKnight





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Post by CrimsonKnight »

im interested in changing sounds....i think you can do this by yourself, it isnt as hard as it looks. i think for sound changing you just get the sound you want, in .wav format, and inject it.
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fusional




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Post by fusional »

The sound in question seems quite isolated in the in-game demo of halo 2, so I think if I split, and redub to an audio file, then thats ok, but I still need other stuff, I'm planning on quite a few things ;) I am also planning the battle rifle bullets to have a small explosive effect on them, but I need help on how to impliment that, any ideas?

Also, I plan to give hunters wraith mortars, and i'm thinking of trying to get a wraith in there (with some enemies nearby in the hope of clambering in, although not sure if that will work, anyone care to comment on that?) I am hoping to have the wraith fire covenant nukes, not hugely powerful, but strong.

I also am going to have spec op grunts in there, with a high rate fire fuel rod :P

Suffice it to say when I and any who wanna give me a hand are done, it's gonna be a cool mod to play, hopefully with a proper battle rifle in and such.

Sound hot or not?
fusional




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Post by fusional »

man ... too many people post on this forum, I see I'm gonna have to create a new post in the mornin linkin to this 1 lol.

Can't keep posting in here, it's making me look sad just bumping it like this :P hehehe (don't agree or you'll die a death the grim reaper would shit himself at the thought of) lol, so there! :roll:
CrimsonKnight





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Post by CrimsonKnight »

yes you can
and i will help, but im me or pm me.
A wise monkey knows not to monkey with another monkey's monkey...
fusional




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Post by fusional »

I just had a thought, the hunters will be acting like they have fuel rod projectiles, will they be able to shoot over distances if thats replaced with a wraith mortar? Because I'm thinking of replacing jackals, i dont want them, I just want spec op grunts, invisible elites with plasma swords, and hunters.

I really need to go through the level in detail and see how enemies and stuff are actually formed in the map, so I can detail this.

Toughest part I think will be in the areas that there are a good mix of grunts, elites, and jackals, because then jackals will become hunters :P

Every mod starts with a vision I guess :P
CrimsonKnight





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Post by CrimsonKnight »

lol, and yeah, if you replace the fuel rod with a writh plasma thingy, just make the weight the same and itll be fine.
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DankButter





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Post by DankButter »

you took this idea from an old mod of mine

i tried putting in more hunters, they dont move

as far as i know, there isnt a way to get inivs elites, or plasma sword elites.
fusional




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Post by fusional »

lol, they dont move because you havent got the actor variant in there, just importing the hunter doesnt do anything, you need to set the hunter to act by its method. Same as for any other character ;)

As for the invisible elites etc, arent they already invisible? because they appear at certain points, so they can be extracted, as far as I know, I believe theres a few in truth and reconciliation, in the control room, both invisible and with plasma sword, and they are the only type with swords and invisibility, must be some routine that could be duplicated...Anyways, I'll have a go and figure it out :P

The reason why they dont move in yours is because they are acting like whatever u replaced them with, i.e; jackals, and because their weapon is larger rate of fire and doesnt require charging like hunter fuel rod, it doesnt fire, u can see the constant attempts at charging (shooting) when you walk close to them.

I have seen these affects myself when I made use of them.

In any case if I can get invisible elites etc, then I will give them a more enhanced shield and faster rate of fire, etc, that will balance it.

Just thought it would be cool.

Oh and sorry if I stole your idea, but I have never seen anything from you about this particular type of mod, I have my own vision of it and what I want it to play like :P
fusional




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Post by fusional »

Another thing, is it possible to give grunts shields? if not then will I have to give the grunt the collision model of an elite to make it tougher?
maegus15





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Post by maegus15 »

That would be fun but it would not matter. They run away to easaly and it would make the start of the level pretty much on legedary. But hey its cool thats what this mod is about.
fusional




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Post by fusional »

Ahh, yes they may run away, but if I make the fuel rod fire faster and do more damage, then that should make up for it. Besides, I'm not sure if the spec ops grunts that have fueld rod anyways, actually are that scared and run away, I think mostly they just shoot.

Extensive testing is whats needed, can anyone load up something like two betrayals and find out for me? I'm sure I saw some somewhere around there, possibly at the second pulse generator above that big mound.

And hey don't worry, hopefully you'll have battle rifle, and some other cool weapons to fight them with, but that first horde you will have to kill pretty much by yourself, cos I'm thinkin marines ain't gonna manage to do much, they'll be pinned down with wraith mortars and high intensity fuel rods lol, you'll pretty much have to take cover straight away along the left, near the cliff wall, that should give u some protection while u pick off the foes.

This is gonna be more tactical, because you won't be able to take out enemies easily by fighting firepower with firepower. You'll have to take out hunters by shooting them in the back etc, only way that could be done is by using your marines as bait, and circle around behind cover and take em out.

Gonna be fun!
fusional




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Post by fusional »

Only problems I can see, is getting wraiths to fire plasma nukes, and the hunters to fire wraith mortars, if they are based on 1 particular projectile, I'd better hope that the projectile isnt used elsewhere.

Grunts will be using fuel rod, hunters will replace jackals, so I guess if I use the plasma pistol overcharged shot, but with a different effect, then it might work...hmmm, what do you guys think?

Getting quite complicated this idea now lol, but that just encourages me ;)
CrimsonKnight





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Post by CrimsonKnight »

im or pm me and ill help, right now i need to wake up.
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fusional




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Post by fusional »

need to gather a few more recruits first, then we can do a joint thang, I'll host it then via apache on my PC, so you guys can download new versions.

I'm thinking we should start by introducing the stuff we need in the level into the map...how are u at map rebuilding? lol. I can do it, just not 100% correct, in terms of which files need to be added etc. Once thats done, all thats needed is configuration of projectiles, weapons, vehicles etc.

So I would still like a decent battle rifle model or something...anyone got one? or know about 1? thats ready for injection or anything...

If you would like to help, can you see if you can switch a piece of scenery thats individual with a wraith, and see if a nearby enemy climbs in...I think thats gonna be the most difficult part...I'm creating a catalogue of enemies so I know who would be what and where in-game, in wave form.
fusional




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Post by fusional »

Ok, I have been playing around with silent cartographer, and have tried to replace a piece of scenery with a banshee just for testing.

However it appears practically all over the map lol, what I wanna do is find a piece of scenery that is individual, 1 of a kind, and as far as I can see, the boulders in the below pic seem individual... Can't find them elsewhere on the map...

Image

Can anyone tell me where I can find those? Cos I only see three types of boulder in scenery, and none of those are those 2 boulders.

If I cant find a singular object is it possible to create one? Like import something from a different level and edit the scenario in scenery, and place an object where I want it, then replace it with what I want?

I just want one or two wraiths in there, or a number of my choosing...

Can it be done?
fusional




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Post by fusional »

Ok, as far as I can tell, wether the enemies can or can't climb in vehicles is either dependant on the actor stuff, or something else because in the above pic elites did not try and enter the banshee, so I figure based on that, that grunts/elites wouldn't enter wraith.

I'm thinking its because they werent programmed to in this level, cos there wasn't supposed to be those vehicles there...hmmm would importing an actor varient from a level where mounting vehicles is known solve this problem?

Does anyone have any suggestions comments on that?
fusional




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Post by fusional »

Ahhh crap, I was just playing with HMT, and realised that it doesnt look to support SP maps, because of the options it automatically fills in, it misses out a load of stuff....damnit!

Doesn't look like I'm going to be able pull off this mod!
HunterIsaac





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Post by HunterIsaac »

If you have to, you can try to play around with some hex...
(no insult intended)
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