
Installation_07 Weekly Update 1 - Intro
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Hey, how long have you been modeling?
jks, if you want my crappy, but animated brute, I could give it to you.
Its got a decent skeleton, but since I made it in about 3 hours without even looking at a real brute, the mesh isn't worth much. So you want it for this map, like a dead scenery thing or character(you'd have to fix the mesh)?
jks, if you want my crappy, but animated brute, I could give it to you.
Its got a decent skeleton, but since I made it in about 3 hours without even looking at a real brute, the mesh isn't worth much. So you want it for this map, like a dead scenery thing or character(you'd have to fix the mesh)?
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Ok, think very weird shapes, cobbled up to form a brute. The helmet is funny, head is just a deformed circle, no hands, no feet, done in under 4 hours without even looking at a picture of a real brute, I think it looks OK.
But thats only cuz I rushed it, and I have school towmarrow with tons of homework I haven't done, and its 9:23 PM here.
If actually had the tools and time, I could put together a very beautiful brute. Given the conditions, I think it is a good rig.
I'd be modeling and animating like crazy if only I actually had, like, a tool that does something.
But I'm learning Direct-X Scene Management which, FYI, is the method used by Bungie, Valve, Pixar, and pretty much any other cinematics department on the world, to create ACTUAL cinematics. Its a lot harder than doing it in 3Ds Max, because it consists of 80% code.
jks, I know my rig ain't worth shit, but its good prograss when I had to start from scratch. And you didn't answer my original question; how long have you been modeling?
But thats only cuz I rushed it, and I have school towmarrow with tons of homework I haven't done, and its 9:23 PM here.
If actually had the tools and time, I could put together a very beautiful brute. Given the conditions, I think it is a good rig.
I'd be modeling and animating like crazy if only I actually had, like, a tool that does something.
But I'm learning Direct-X Scene Management which, FYI, is the method used by Bungie, Valve, Pixar, and pretty much any other cinematics department on the world, to create ACTUAL cinematics. Its a lot harder than doing it in 3Ds Max, because it consists of 80% code.
jks, I know my rig ain't worth shit, but its good prograss when I had to start from scratch. And you didn't answer my original question; how long have you been modeling?
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Oh I wouldnt call myself a modeller quite yet, you could say Ive been learning for the past week, along with Photoshop. But its pretty easy to pick up.DarkBrute wrote:Ok, think very weird shapes, cobbled up to form a brute. The helmet is funny, head is just a deformed circle, no hands, no feet, done in under 4 hours without even looking at a picture of a real brute, I think it looks OK.
But thats only cuz I rushed it, and I have school towmarrow with tons of homework I haven't done, and its 9:23 PM here.
If actually had the tools and time, I could put together a very beautiful brute. Given the conditions, I think it is a good rig.
I'd be modeling and animating like crazy if only I actually had, like, a tool that does something.
But I'm learning Direct-X Scene Management which, FYI, is the method used by Bungie, Valve, Pixar, and pretty much any other cinematics department on the world, to create ACTUAL cinematics. Its a lot harder than doing it in 3Ds Max, because it consists of 80% code.
jks, I know my rig ain't worth ****, but its good prograss when I had to start from scratch. And you didn't answer my original question; how long have you been modeling?

HaloMod's Scapegoat�
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Well, atleast you have the time. I got so much school stuff, it is literally piled on my desk. Can't wait until summer time.
Anyway, so you have been modeling for like a week and already you can make a brute and master cheif dancing? (Like model them starting with a sphere?)
And you use 3ds Max, right? Well, my trial for it expired so I'm screwed.
Anyway, so you have been modeling for like a week and already you can make a brute and master cheif dancing? (Like model them starting with a sphere?)
And you use 3ds Max, right? Well, my trial for it expired so I'm screwed.
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Yeah sorry about the rough job. It was like 1:30 AM when I finished it up so I wan not in the best of conditions to do much of anything. But I fixed it now. I added some bulk and some area adjustments. It looks way better than the first.


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Need HEK help? Contact me on AIM I know more than I need to know.
Need HEK help? Contact me on AIM I know more than I need to know.
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