WIP - Church

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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CrowPath




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WIP - Church

Post by CrowPath »

Work has begun on my second map, Church, and unlike my first map, Siege (click on my sig for more details), I'll be letting you see its development all the way through. Also unlike Siege, which was a collection ideas worked on as I made the map, Church has been completely designed before doing any HEK work. So it should take a lot less time to do.

Anyway, onto the details...


- The map takes place completely indoors, though you will able to break windows and view outside.

- The map has three levels: the ground floor, a balcony running all the way around the large central room and a cellar/basement.

- There is a flag room for each team, though these will not be identical, since the map is not symmetrical.

- Where Siege was designed for 8-16 players and didn't really work with any less than that, this map will be small enough for 2 players, yet intricate enough to sustain a hectic 16 player game.

- I'll be using 100% new textures and also bump mapping pretty much everything.

- There will be flickering dynamic lights in the form of torches/lamps. Just how effective I can make these remains to be seen.

- Attempts will be made to create specular effects similiar to those in Half Life 2, where surfaces accurately reflect their surroundings. It'll involve a lot of new cube maps, but I know Halo can do it; it's just a question of how fast.


Here's the first pic so far, taken after about an hours work. No attempt at texture mapping has been made and the roof is not present yet. The MC is standing behind the prototype of a long church pew. There will be several of these at this end of the map.


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Post by picklebro »

looking very cool....you could even put some windows in the ceiling area as well to let more light/show off the sky when they are broken...love that sky....I can't wait to play it :)
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Post by CrowPath »

Windows in the ceiling are a possibility, but I'll have to see how fast it runs before adding in extra stuff. There will be a huge stained glass window on the far wall, however. The sky is only temporary; I'm planning on making it at night, with the interior dark, dingy and dimly lit by flickering torches.
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Post by crimson4245 »

looking gooooooood, yeah, and that sky PWNs, looks like this will be
added to my long list of maps waiting to come out :wink:
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Post by Pie »

obviously (since this is the beginning) it doesn't look too well right now. but the fact that your other map (sig pictures) i LOVED, i'm sure this will come out to be amazing.
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Post by hotmonkeylicker »

siege was awsome! i can't wait for this map!
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Post by ExileLord »

Yeah. I liked Siege alot.
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Post by theguy2042000 »

im christian i wont be shooting in this church
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Post by hotmonkeylicker »

theguy2042000 wrote:im christian i wont be shooting in this church
lmao i could care less! even if i was christian i could care less lol

btw: i'm an athiest
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Post by ExileLord »

Im christian and I dont mind.
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Post by hotmonkeylicker »

lol i'm forced to go to religion so i always get kicked out and fall asleep in the halls
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Post by CrowPath »

theguy2042000 wrote:im christian i wont be shooting in this church
I'm sorry you feel that way, but I'm not out to offend anyone by setting this in a church. I just believe that from an architectural point of view this will make an interesting, fun map. Also, I'll be able to use a low number of polygons with a high number of exact portals, making my ambitions for the lighting and specular effects realistic.

This isn't the first map to be set in or include a church in it. It certainly won't be the last either, because these a grand, beautiful builidings that offer numerous possibilities for map making while still looking distinctive.
Last edited by CrowPath on Mon Feb 21, 2005 3:10 am, edited 1 time in total.
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General Church





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Post by General Church »

wow a map dedicated to me ROFL im jk it looks good just keep working on it if u can add an arched roof
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Post by [CL]9mm-Man »

Cool...Hopefully this will be as awsome as Seige was...Siege was FUCKING AMAZING!!! wooooooooo
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Post by Ermac »

I think you've got a pretty cool concept going there. I'm a Christian, and like has been said its a building designed for a level, plus its a video game. From a moral standpoint you shouldn't kill be inside, or outside a church, so something is a little off.

Are you working on the textures more? The wood panelling seems a little out of place. (Not being critical, it's better than I can do. :) )
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Post by [users]axem »

its a church. wow. like someone said. i am not shooting in it. unless theres a horde of angry people/covenant/flood/sentinels/undead scary zombies coming twords me.
anyway, nice. ill be sure to check on this everynow in then when i go into hiding.(wich will be soon)
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Post by hotmonkeylicker »

Ermac wrote:I think you've got a pretty cool concept going there. I'm a Christian, and like has been said its a building designed for a level, plus its a video game. From a moral standpoint you shouldn't kill be inside, or outside a church, so something is a little off.

Are you working on the textures more? The wood panelling seems a little out of place. (Not being critical, it's better than I can do. :) )
i belive they are just temporary textures cuz knowing him for what his textures were like in siege they won't ever stay that way lol
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Post by BednarcikPunk »

this is gunna pwn

you should make it like the church in resident evil : apocalypse :)
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Post by CrowPath »

hotmonkeylicker wrote:
Ermac wrote:I think you've got a pretty cool concept going there. I'm a Christian, and like has been said its a building designed for a level, plus its a video game. From a moral standpoint you shouldn't kill be inside, or outside a church, so something is a little off.

Are you working on the textures more? The wood panelling seems a little out of place. (Not being critical, it's better than I can do. :) )
i belive they are just temporary textures cuz knowing him for what his textures were like in siege they won't ever stay that way lol
Yup. As I said in the first post, that pic was taken after 1 hours work, with no attempt at texturing at all (I just covered it in the metal panel texture from the HEK and left it how it came out). Texturing won't come until I'm happy with geometry, though I may quickly put in some temporary ones for futures screenshots to show you better distinction between the different parts of the map.
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Post by BednarcikPunk »

do you have a release date for it cuz i wanna play or beta it :twisted:
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