Warning, new hack finished
-
- Posts: 449
- Joined: Fri Nov 26, 2004 5:52 am
![]() |
Warning, new hack finished
I was playing a HaloCE server today, called VZ scrimmage, and in it were bitterbanan and two vz people, bitter banan announced that he has developed finished and bug tested a new hack that allows for third person turnaround, auto headshots, FOV hack, and something else I can't remember.
Just so you guys know. I blasted a Vz guy on my teams with my Rl before I left, take that you bastards.
Just so you guys know. I blasted a Vz guy on my teams with my Rl before I left, take that you bastards.
Good bye. So long. I hope we never meet again. F u halomods.com
Re: Warning, new hack finished
auto headshots. impossiblemachopenguin001 wrote:I was playing a HaloCE server today, called VZ scrimmage, and in it were bitterbanan and two vz people, bitter banan announced that he has developed finished and bug tested a new hack that allows for third person turnaround, auto headshots, FOV hack, and something else I can't remember.
Just so you guys know. I blasted a Vz guy on my teams with my Rl before I left, take that you bastards.
-
- Posts: 104
- Joined: Sun Oct 10, 2004 5:12 pm
ok, I'm bitterbanana, not bitterbanan. Halo only allows 11 characters.
I have "developed" a new crackz0r autoheadshot h4x. Actually, I said that in a sarcastic manner to prove a point that thirdperson is a lot less harmless than a headshot, speed, or wall hack. Apparently he didn't pick up on the sarcasm.
But the delagginator included in the new H2 maps for CE are pretty much headshot hacks. To compensate for the lag, they implemented slightly homing bullets, somewhat like the needler bullets, for all weapons. Don't believe me? Shoot some in the chest with a sniper rifle, you'll get a headshot. Or shoot someone in the chest with a shotgun, and they'll fly back as if struck in the head.
So, no I have not developed a headshot hack, the H2 Team has.
I have "developed" a new crackz0r autoheadshot h4x. Actually, I said that in a sarcastic manner to prove a point that thirdperson is a lot less harmless than a headshot, speed, or wall hack. Apparently he didn't pick up on the sarcasm.
But the delagginator included in the new H2 maps for CE are pretty much headshot hacks. To compensate for the lag, they implemented slightly homing bullets, somewhat like the needler bullets, for all weapons. Don't believe me? Shoot some in the chest with a sniper rifle, you'll get a headshot. Or shoot someone in the chest with a shotgun, and they'll fly back as if struck in the head.
So, no I have not developed a headshot hack, the H2 Team has.
-
- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
![]() |
AIm bots, and Auto Headshot thingys are impossible...Banana you should know that...To actually MAKE a program would be impossible...Now to mod Halo to make it..is a different matter...CE doesnt have head shot hacks...The de laggenator does some thing, idk what but doubt its a hs hack
Your image cannot exceed 400x200 or 50kb
He said that he was being sarcastic how it. Macho didn't realize that.[CL]9mm-Man wrote:AIm bots, and Auto Headshot thingys are impossible...Banana you should know that...To actually MAKE a program would be impossible...Now to mod Halo to make it..is a different matter...CE doesnt have head shot hacks...The de laggenator does some thing, idk what but doubt its a hs hack
-
- Posts: 13
- Joined: Wed Jan 05, 2005 7:35 am
- Location: Taking a Dump
[CL]9mm-Man wrote:AIm bots, and Auto Headshot thingys are impossible...To actually MAKE a program would be impossible...
Actually, it is quite possible, though very difficult tio accomplish without the help of a very experienced programmer. Basically, you would write a rogram that moniters the memmory/data flow of the game and injects commands for you at certain times under certain circumstances. for example, if i wanted a headshot-bot, i would (not that i could though) write a program that looks at where everyone is and where i am facing. next it would calculate who is closest to the center of my screen. Finally, when i push a certain button or if i have "auto-fire" toggled, it would inject data to simulate my moving the mouse to track the person's head perfectly, and it would fire. For a more advanced program, you could write in a firing arc so that anyone within x degrees of the center of your view would automatically be shot, or anyone outside that radius would not be considered for a target. Furthermore, you could program it to work only with certain weapons (sniper-rifles, pistols, etc) and to not target team-mates. There used to be a program for Quake III that did all this, so i know it works.
"If you go to Z'ha'dum you will die."
-
- Posts: 104
- Joined: Sun Oct 10, 2004 5:12 pm
-
- Posts: 732
- Joined: Wed Nov 26, 2003 11:59 pm
- Location: Raleigh, NC, USA
![]() |
Exactly, though in Q3 and [especially] Half-Life most of the multihacks and aimbots were written for OpenGL, programmers don't get the option of hacking OpenGL at all for Halo. To my knowledge there haven't been any public releases of any such hacks for Halo. Of course there could be private ones.Edwin wrote: Actually, it is quite possible, though very difficult tio accomplish without the help of a very experienced programmer.
I dont do it so I dunno what you talkin about.. :'(. And we arent supposed to discuss how to make one.. tsk tsk.EggNog Boii wrote:It's ppl like you who make halo not worth playing ^_^ I do know a guy who has aimbot..sonictag wrote:I know a way to make it so that when you put your cursor over their head it auto fires.
-
- Posts: 449
- Joined: Fri Nov 26, 2004 5:52 am
![]() |
Whoops, sorry guys. I always wondered why a programmer didn't just make a program that monitored the persons position and stuff and make a porgram that takes over the physical UIs (mouse keyboard) and makes the computer shoot the guns and stuff... I know people can program invinsible Ai's that can be killed, if you can even hit them.Maybe this should be locked because it is of no use. Discussion hacks of this sort, or even how to make them, is against the rules. And macho did the right thing about informing hte community, but it was a misunderstanding. So there is no need for this topic anymore
Good bye. So long. I hope we never meet again. F u halomods.com
-
- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
![]() |
-
- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
![]() |
Okay so there is a dependacy of the sniper and pistol, so when you aim and see an enemy it goes red...You can make an autoclicker click when it sees that dependacy...And theres a headshot valve as well cuz it has to distingush when to get one shot kill and stuff...But to code ALL that into one program that does it for you...would be hard, tiresome and probably buggy as hell...values always change in Halo...
Your image cannot exceed 400x200 or 50kb