IDEA: Special Ops Map

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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an emu





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IDEA: Special Ops Map

Post by an emu »

I just got this idea for a map that i thought would be pretty fun. Like a small urban street set in some desert environment like Iraq with extensive indoor paths going throughout buildings surrounding the street. There would be two main buildings at the ends where the flags would be kept up high in the building or on the roof. there might be a sniper tower or two, maybe some flipped warthog turned into scenery or something in the middle of the map that could act as a place to take cover. Lots of niches and corners to hide behind and no vehicles. You would have modern weapons like ak47s and stuff. It mike take a lot of time but thats how good maps are made. Tell me what you think of this
Ermac




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Post by Ermac »

Great ideas are never in short supply, it's the dedication to carry them out. Sounds like a good idea, but if you feel that it is a great one, then get to work on it. :D
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SnaFuBAR





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Post by SnaFuBAR »

trust me, on experience, cities are a PAIN IN THE ASS. it sounds like a good idea now... but then you go, "ah, it would be cool if <insert idea here>" then you do it, then you do more, and more, and more, and then you go... oh... shit... uh-oh. when i started Last Stand, it was going to be a small map. look what happened to it. as your ideas grow, so does the size of your map, and so does the poly count.

if you're going to pursue this idea, KEEP IT SMALL.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
picklebro





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Post by picklebro »

yeah, a spec ops map the size of chill out or rat race or longest would rock
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Waverunner





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Post by Waverunner »

SnaFuBAR wrote:trust me, on experience, cities are a PAIN IN THE ****. it sounds like a good idea now... but then you go, "ah, it would be cool if <insert idea here>" then you do it, then you do more, and more, and more, and then you go... oh... ****... uh-oh. when i started Last Stand, it was going to be a small map. look what happened to it. as your ideas grow, so does the size of your map, and so does the poly count.

if you're going to pursue this idea, KEEP IT SMALL.
so, so true
BednarcikPunk





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Post by BednarcikPunk »

i had this idea sorta... mine was a SWAT map but as soon as files forum is up im downloading the city model this one kid posted for use... low poly i think :D but yea ive always wanted a city map... good old CS ...
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