Help dont know how to get the X, Y, Z grabbable selector!

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Bass





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Joined: Sun Jan 16, 2005 11:49 pm

Help dont know how to get the X, Y, Z grabbable selector!

Post by Bass »

I used to have a slector with the vetrices X, Y, Z on it and you could click and drag the arrows on them to move the stuff whichever way you wanted. Now all i have is a tiny little red arrowed one. Its annoying cause I cant move things in any specific direction. Is it a key I pressed to disable it or something? Thanks
Wraith





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Post by Wraith »

If you're using 3ds max, go to Customize, click Preferences, go to the Gizmos tab, and make sure "On" is checked at the top.
Pie





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Post by Pie »

yopu might be on "select mode" instead of "move mode"

make sure you have the box with the graphin lines that look liek a ' + ' sign instead of the one that looks liek your mouse cursor
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Bass





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Post by Bass »

no it was the gizmo thingy, dont know how it got turned off. Well instead of making a new post i guess ill just post my first base model here when im done. Ill post a progress pic within the hour.
Bass





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Post by Bass »

Well here is the product of 2 hrs of fiddling and work. Im not close to fnished as you can see but what do you think for my first model ever. It took so long to put in the tank with the pipes but it was worth it, you can hide back there lol.

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any suggestions?
JudgeBond





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yeah

Post by JudgeBond »

well......try pressing x and see if it works

i have had this happen to me before and pressed random buttons until it went away.
Pie





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Post by Pie »

i like it, but i (of course) have some suggestions.

See the thing sticking up in the middle of that doorway? I like the idea, but the small squarish thing doesn't seem right...perhaps make it slightly rounder like a pole (kind ofl ike in Headlong, Halo2).

Overall i think that is a very nice outpost structure.

If it is a base, you may want to add more, but it seems like a PERFECT structure (if made for both sides) as a mini outpost on the edge of team territory.
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Bass





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Post by Bass »

k well i just got back from school and will be working on it now till, well i finish it lol. Anyway Ill post a pic as soon as i figure it looks good.

And about the posts in the doors, I was keeping them like that so it blended with the overall blocky architecture but ill se what i can do :)
Pie





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Post by Pie »

why not make the structure not so blocky then?
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Bass





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Post by Bass »

well i wanted it to seem like an older building, kinda like the buildings in Zanzibar.
Pie





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Post by Pie »

ohhhh, well, final pics may change my mind *hint hint* :wink:
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Bass





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Post by Bass »

is it possible to make a working ladder for the base? If so how cause I neeeeeed to know :P.
Sonictag




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Post by Sonictag »

Read the tutorials that came when you downloaded HEK, all will be explained, you have to name the ladder material somthing..
Bass





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Post by Bass »

ok well one other quick question but its about textures. I applied one to the faces of the ramp but not the whole "object". I made it so you can see it while your editing as well. It looks good and all but when I goto render a pic of it it doesnt show up, the ramp is still a boaring green? Is that supposed to be like that and really since i can see it without rendering it its fine? Thanks
Sonictag




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Post by Sonictag »

Umm, It seems to me you have gave it the Face mapping parameter for a UVW map, just change that to maybe box and it should be ok.
machopenguin001




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Post by machopenguin001 »

Uh oh, boolean modelling is slow, buggy, and hard to work. Try something else.

Lol, fat masterchief lmfao
Good bye. So long. I hope we never meet again. F u halomods.com
Bass





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Post by Bass »

maybe i would if i actually knew something else lol. Anyway we finnaly got everything moved and connected and the comcast guy just came and installed the internet so heres my update. I plan to do alot more but you get the general idea. My last major structural addition is going to be a ramp off the side of the top floor (of course leading to and from it with a door). I think I might post it in the tags section when im done for people to use. Anyway I figured out how to add lighting to the bitmaps as well as bumpmaps. Not QUITE shure how to make lights yet but may have an idea ill try. Anysway just tell me what you think.

P.S.-machopenguin001 oyu must teach me your ways :P

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Cloud707





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Post by Cloud707 »

WOW :shock: thats looks pretty sweet, definatly with those skins, nj. and by the way would u like to join a map team im makin :) if u wanted 2 i could put that in the map im makin
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