halo 2 skin + multiplayer shots
-
- Posts: 92
- Joined: Thu Aug 05, 2004 6:42 pm
- Location: o_0
-
- Posts: 129
- Joined: Fri Mar 19, 2004 3:25 pm
- Location: 6AC4DE
EVERYONE PLEASE LISTEN
If you want those shaders, they're already in Halo! Just follow these easy steps and maybe people will stop asking (hint, hint)!
1) Open up HMT.
2) Go to [bitm].
3) Click on "characters\grunt\bitmaps\reflection grunt diffuse."
4) Copy the number in the "Meta" box, under the "Tag Information" divider thing.
5) Still in [bitm], click on "characters\cyborg\bitmaps\cyborg reflection armor."
6) Paste the number in the meta box.
7) Click the "Save" button right next to it.
Another thing you could do is paste the number into "vehicles\warthog\bitmaps\reflection diffuse metal" and click save to get an overall sort of Halo 2 feeling. I think it's the Master Chief that you want looking good, so if you're satisfied with that I wouldn't go for this second option, because its causes corruption with some mods.
You can thank me now or later...
If you want those shaders, they're already in Halo! Just follow these easy steps and maybe people will stop asking (hint, hint)!
1) Open up HMT.
2) Go to [bitm].
3) Click on "characters\grunt\bitmaps\reflection grunt diffuse."
4) Copy the number in the "Meta" box, under the "Tag Information" divider thing.
5) Still in [bitm], click on "characters\cyborg\bitmaps\cyborg reflection armor."
6) Paste the number in the meta box.
7) Click the "Save" button right next to it.
Another thing you could do is paste the number into "vehicles\warthog\bitmaps\reflection diffuse metal" and click save to get an overall sort of Halo 2 feeling. I think it's the Master Chief that you want looking good, so if you're satisfied with that I wouldn't go for this second option, because its causes corruption with some mods.
You can thank me now or later...
yo i got an easier way to apply shaders.
1. open up hmt or hht
2. go to the bitmaps section
3. go to the reflection grunt diffuse bitmap
4. press save texture at the tag editor (the right panel)
5. save it in any directory you desire to
6. go to cyborg reflection armor
7. press import texture at the tag editor (the right panel)
8. double- click on the reflection grunt diffuse bitmap you saved in the directory
9. your done, and you don't have to apply it to every map!
1. open up hmt or hht
2. go to the bitmaps section
3. go to the reflection grunt diffuse bitmap
4. press save texture at the tag editor (the right panel)
5. save it in any directory you desire to
6. go to cyborg reflection armor
7. press import texture at the tag editor (the right panel)
8. double- click on the reflection grunt diffuse bitmap you saved in the directory
9. your done, and you don't have to apply it to every map!
-
- Posts: 311
- Joined: Mon Jun 13, 2005 4:28 pm
-
- Posts: 311
- Joined: Mon Jun 13, 2005 4:28 pm
-
- Posts: 311
- Joined: Mon Jun 13, 2005 4:28 pm
no their just gonna keep the exact same thingEps][Lon3 wrote:just to say....to get MC without weapons just normally swap a projectile with any biped and just shoot in SOMEONE ELSE's sever. worked for me xD.
about the grunt reflection thingy....why not edit that and make it better?
and you do realize the halo 3 MC has different armor? >.<