
Headlong CE.... stay tuned for updates!
Well here's some proof that we are still working well on this map.

and this is last of it for now ( The rest we have to hide or else you will be blinded by its beauty)

Hope yall are still sticken with us. We will have more soon. Along with some dirty little secrets. Well may or may not, oh well, I better get back to work...

and this is last of it for now ( The rest we have to hide or else you will be blinded by its beauty)

Hope yall are still sticken with us. We will have more soon. Along with some dirty little secrets. Well may or may not, oh well, I better get back to work...
omg omg omg omg
look at that BR, its liek exactly the same. This is worthy and if not completely better than what the halo 2 map team have done.
omg omg omg omg
i cant wait to play this map
omg omg omg omg
have u guys beta'd it. does it lag? is the atv fully functional?
it gets my stamp: I SUPPORT THIS!
look at that BR, its liek exactly the same. This is worthy and if not completely better than what the halo 2 map team have done.
omg omg omg omg
i cant wait to play this map
omg omg omg omg
have u guys beta'd it. does it lag? is the atv fully functional?
it gets my stamp: I SUPPORT THIS!

I assumed that he quit, i never prooved it. he seemed rather angry that no one has been talking much about achievements(including me). The last time i saw scout was 2 weeks ago...so it looks like it's just me & cg now?
anyways, i am unable to do anything till like saturday or so because i had to burn my files to disks & friday i reformat my hard drive. apparently my comp is sick(literally). Anyways, i haven't seen/talked to you ina while either cg? get aim PLZ because my msn is only on my other comp...
anyways, i am unable to do anything till like saturday or so because i had to burn my files to disks & friday i reformat my hard drive. apparently my comp is sick(literally). Anyways, i haven't seen/talked to you ina while either cg? get aim PLZ because my msn is only on my other comp...
Animated Sig and over 3 lines of text. Read the rules before reposting.
Well, you know that i can always help
.
Don't know with what, but Pie is always here. You should know that by now. Verbal (thanks snaf LOL) Support!

Don't know with what, but Pie is always here. You should know that by now. Verbal (thanks snaf LOL) Support!
Last edited by Pie on Thu Feb 03, 2005 6:31 pm, edited 1 time in total.
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Yes we are ripping the weapons, I don't know what you mean by "Stuff" though. The weapons are just to give it the authentic look, there will be a bit of textures extracted but other than that we are gonna keep things original to us.
It sounds like the real headlong BSP was extracted not too long ago, so we may see that in front of us before we can even get this finished, but I hope thats not the case.
As of the moment, I am not recieving any help what-so-ever with my HEK problems, tool seems to have a memory problem:
D:\Program Files\Microsoft Games\Halo Custom Edition 1>tool structure levels\hea
dlong_ce headlong
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
couldn't allocate final cluster mirror.
if no one knows what todo then I guess that this sadly is beggining to look like a Red Letter Day. so if anyone knows what todo, then please give me a response, I havent had much time for much this week, but if no one knows what todo I'll see if I have time and try to find an answer.
It sounds like the real headlong BSP was extracted not too long ago, so we may see that in front of us before we can even get this finished, but I hope thats not the case.
As of the moment, I am not recieving any help what-so-ever with my HEK problems, tool seems to have a memory problem:
D:\Program Files\Microsoft Games\Halo Custom Edition 1>tool structure levels\hea
dlong_ce headlong
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
couldn't allocate final cluster mirror.
if no one knows what todo then I guess that this sadly is beggining to look like a Red Letter Day. so if anyone knows what todo, then please give me a response, I havent had much time for much this week, but if no one knows what todo I'll see if I have time and try to find an answer.
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- Posts: 714
- Joined: Sun Jun 13, 2004 10:31 am
- Location: SC, owning flamers in the forums