outdoor concept

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

BEEF!!! wrote:
SnaFuBAR wrote:yeh the super looks plain MEAN huh?
Yah it does. The mini looks like something you would just throw at someone and hope it hits their head.
sadly, that is how i would act in a fight...just throw stuff at people. liek a loaded gun and hope to god they dont catch it.
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

lmao. hey pie, i gotta give you a copy of the super magnum. you have the regular. so yeh... whenever i see you on AIM, or i'll PM you the file. :P i can't wait to see how it turns out. oh yeh i'll send you the binoculars and scope blah blah blah for skinning, then it's off to spartan for tags :D
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

yay, i'm signing on quickly because i'm rendering thigns cuz i'm cool like that.

I have a nice cloth effect with wine glasses (containing wine) sitting on top of it....i finally can render, i'll show you a pic when it finishes (stupid good render is stupidly taking a long stupid time)
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
User avatar
BEEF!!!




Pyre

Posts: 1496
Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA

Post by BEEF!!! »

Pie wrote:
BEEF!!! wrote:
SnaFuBAR wrote:yeh the super looks plain MEAN huh?
Yah it does. The mini looks like something you would just throw at someone and hope it hits their head.
sadly, that is how i would act in a fight...just throw stuff at people. liek a loaded gun and hope to god they dont catch it.
Yah that would royaly suck. What you do is take the clip out first and while that person is confused why there is no clip you check the clip at them.

It's flawless :wink:
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

hmm what if u make the scope thing into a type of target painter for articllery make it have like a 3 min spawn and only one on the map then make its reloading time really long or sumthing also then have it so when u shoot the projectile shud be invisible so u click on the area u wanna luanch play some kinda air raid siren for the effect noise mb then when the projectile eventualy hits what u targeted have a huge explosion affect for impact with the projectile :lol: lol just an idea one lil problem the further away u target cuz mean the diff in waiting 5 sec for it to explode and waiting about an hour lol ok just an idea the map looks nice btw i like the insides of ur bases they look nice the outside could use work though its to much of a rectangle on the outside needs more shape is all really and the pistols look amazing!!!
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

one little problem...
the coding...







click the links in the sig please
And remember people!
this place should have no affect on the other forum!
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

no this could be done simply by making a projectile with an explosion effect that is attached to it hmm no wait just make the projectile move fast and have a time delay so u dont wait for the projectile to hit the target u have it hit then have a explode delay of how ever long u think the air strike shud take then u just gotta add ur favorite explosion effects and what not to it and add the damage modifier and wolah u have a projectile u can put on the binoculars just use gurrilla to make the projectile not all that hard if u use preexisting explosion tags in halo modifie em a bit to be bigger. meh w/e mb ill test it later if i have time
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

well here's the bases snave has for me!

Image

Image

this will be great for ctf, seige games.
Last edited by SnaFuBAR on Wed Feb 02, 2005 12:18 pm, edited 1 time in total.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

O_O those are awesome they look extremely like the one in death island tho well the out side at least.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

is that extracted from Death Island, or the SP part of halo with it in?

I like them, because they overall are nice bases, but i just wanna know :wink:
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
adamsgr8





Posts: 58
Joined: Tue Jan 04, 2005 8:39 am

Post by adamsgr8 »

i dunno if they are cuase the insides are different BUT could be?
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

i just noticed this... change your location or you might get in trouble... eg.warning
Last edited by Tack122 on Wed Feb 02, 2005 4:56 pm, edited 1 time in total.
And remember people!
this place should have no affect on the other forum!
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

who? adamsgr8?

holy crap...yea, please change that or you could get in trouble.
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

yeh the were extracted, but from where i don't know. i like em so that's what matters :lol: big thanks go out to Snave.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
adamsgr8





Posts: 58
Joined: Tue Jan 04, 2005 8:39 am

Post by adamsgr8 »

fwew fixed my location!!! this map is goin to be great and cant wait to see this IN GAME
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

i'm not so sure that the terrain will stay that image. it's huge, and stretched...
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
{ST} 117





Posts: 415
Joined: Sat Aug 28, 2004 3:11 am

Post by {ST} 117 »

that base wud be perfect

its built into the terrain and can be built into ur mountains.
Image
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

SnaFuBAR wrote:i'm not so sure that the terrain will stay that image. it's huge, and stretched...
okay whoo hoo, now send me te damn scope lol
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

ah, sheiza sorry lol i had to go to school... sending now.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
machopenguin001




Articulatist 250

Posts: 449
Joined: Fri Nov 26, 2004 5:52 am

Post by machopenguin001 »

Oh no, not ANOTHER death island base! First:

Put something in those halls to block vehicles from getting in. Second, That base is WAY unfair. Here is what I would do:

<a href="http://img209.exs.cx/my.php?loc=img209& ... 6577mc.jpg" target="_blank"><img src="http://img209.exs.cx/img209/7452/beebf6577mc.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

That is what I hate about modder's and their maps. They never put any thought or effort into bases. Or the maps for that matter. You gotta have something besides two hallways! Whilst entering the base, you can easily shoot a player in the back while he goes down those walk ways! Oh yeah, and put a back entrance on to it to. WAY to easy to defend that base. The back entrance should be a small cave connected to the flag room, which has a drivable up opening.

You could have it 'blasted' through to. Say, the flood found the cave behind there, ate through the rock and blasted its way through the wall, creating the tunnel from the cave.
Post Reply