the 3 Mapeteers

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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dr. funk




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Post by dr. funk »

ok guys, here's an update;
amsterdamn is almost done, i'm detailing the hell out of it with everything i can think - can someone tell me again how to check the poly count on all the objects?
here's some pics:


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and here, oddly, is an update on Cot
theguy2042000





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Post by theguy2042000 »

OMG an update i love it rocks amstrdam is so much better that i thought it would be OMG lol keep up the good work and 500000 poly that sux do the thing when you split the loading times in halo
theguy2042000





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Post by theguy2042000 »

o i jsut read that it wont load oh crap :cry: :cry: :cry: :cry: why why did that happen WHY :cry: :cry: :cry: NOOOOOOOOOOOOOOOOOOOOOO it will never be the same NOOOOOOOOOOOOOOOOO :cry: :cry: :cry: :cry: :cry: lol
theguy2042000





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Post by theguy2042000 »

whewn you startt the new one dont forget the museum
dr. funk




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Post by dr. funk »

nice triple post ;)
like i said, every single building will be the same, but with less polies. the design is barely changing.
Ignite





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Post by Ignite »

Thanks for the update Andrew.....Amsterdam will keep us entertained until Cote comes out. I'd like to thank you for your dedication and consideration for people who dont own super-computers, or so to speak. Good luck on Cote, and take ur time, we all want it to be the best it can be.

Peace,
Andrew (Pires)
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Sonictag




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Post by Sonictag »

That is some nice work. Umm, I honestly think not that many people would play it as they are all on halo 2 >:( . But that would look a bit too good on a portfolio ;).
dr. funk




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Post by dr. funk »

anyone have any questions, comments, or cricticism on the pics? Cot
Sonictag




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Post by Sonictag »

Sounds excellent, watch the polygons on the cylandralical objects though ;). Good luck with it.
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BEEF!!!




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Post by BEEF!!! »

*low whistle* sexxxxy...

theguy2042000- Double post, triples post, post-tackular!!!
Remember to edit your posts insted of making new ones...
Last edited by Anonymous on Fri Feb 04, 2005 3:34 pm, edited 1 time in total.
machopenguin001




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Post by machopenguin001 »

Three wrods: omg. omg! OMG!!!1!!!!1!!!! This is effin awesome! Whoever made these maps (I never read the udernames, I usually recognize them by their sig (reason why I sometimes lose track of everybody :lol: ).

I totaly LOVE these maps man. WAY Gj.
theguy2042000





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Post by theguy2042000 »

what program do u use to make this???
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SnaFuBAR





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Post by SnaFuBAR »

not only the poly count but all the different bitmaps! that's what made NMC lag (from what i've heard and read). but nice job, very great work. hope all works out, and that oughta be a nice portfolio piece for ya :wink:
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
OxYgEn





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Post by OxYgEn »

wow, looks good-hope this one works out!
Animated Sig and over 3 lines of text. Read the rules before reposting.
{ST} 117





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Post by {ST} 117 »

4 million open edge errors. Lmao. it wud take abt 10 yrs to fix that. lol

Nice work. It will probably lag for sure but i dont care. I really hope this map sees daylight.
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BEEF!!!




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Post by BEEF!!! »

It will be an awesome map but I'm doubtful it will make it into Halo.
However if it did. It would be my new favorite map. :wink:
theguy2042000





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Post by theguy2042000 »

it like i forgot to save and it laggs to much poly and program stop responding lol that would suck that happended to me once but it was crap map
dr. funk




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Post by dr. funk »

could anyone tell me clearly and concisely how to make ladders? is the assignment that it's a vertical passage made in sapien? is the assignment to the bitmap or to the object? thanks.... it's for the HUGE new museum. i'm debating whether to post pics or not for better "wow" when it comes out. maybe we could negotiate a trade..... ;)
HMC Helljumper





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Post by HMC Helljumper »

to make a ladder... simply make your material name end in a ^

example.

ladder^


thats it, and hten your character will be able to walk up and down it.
[CAF]M808B





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Post by [CAF]M808B »

OMFG...

*signs up for beta*
M808B
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