MC texture (skin)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Asassin





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MC texture (skin)

Post by Asassin »

Does anyone have or know where to find a texture/skin for the master chief model? And do you know how to apply it to said model.
Sentinel





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Post by Sentinel »

extract the bitmap. it will be a .dds
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BEEF!!!




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Post by BEEF!!! »

you would have to extract the model with HMT after getting the bitmap. However when i try to apply the skin to MC its never right.
(Thats in 3Ds Max 6 at least)
Sentinel





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Post by Sentinel »

me to. i apply the skin with the material editor and it still dont work

EDIT:i found that if u drag the .dds file from your windows browser to the model it will work right. u have to do it alot though cause u have to do it for every model thats open
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BEEF!!!




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Post by BEEF!!! »

sentinel wrote:me to. i apply the skin with the material editor and it still dont work

EDIT:i found that if u drag the .dds file from your windows browser to the model it will work right. u have to do it alot though cause u have to do it for every model thats open
Hmmm. Ok i will try that thanks.
Asassin





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Post by Asassin »

Wait, how do you get this .dds/bitmap?
I have a model of the chief, and hmt 3.5
danielelias





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Post by danielelias »

where did you get HMT 3.5 at? Alink would be nice
Asassin





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Post by Asassin »

Um, I think its in the tools section of the site.
danielelias





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Post by danielelias »

what is the tools section?
Asassin





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Post by Asassin »

Its under utilities in the files forum. I would give you a link but I have been banned for some reason. Seriously, i have no idea why. I hadn't even been on that forum for a few days before i was banned for 'repeated flaming'.
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[cc]z@nd!




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Post by [cc]z@nd! »

try using a uvw modifier to "move" the skin on the model to make it fit (btw, this may take some patience)
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danielelias





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Post by danielelias »

I found the link to version 3... will that work?
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