(Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)

Utilities designed primarily for the xbox version of Halo 2.
Post Reply
Infidelchimp





Posts: 97
Joined: Thu Dec 02, 2004 4:36 am
Location: D-uk studio 2

Post by Infidelchimp »

i got bored again
Attachments
"love is in the air..."
"love is in the air..."
loveMC.jpg (46.02 KiB) Viewed 2633 times
User avatar
Aequitas




Socialist Artisan Miner Pi
Bloodhound Mad Hatter Enthraller Logistician
Eureka Critic Wave

Posts: 469
Joined: Thu Nov 11, 2004 10:07 pm

Post by Aequitas »

A+ for creativity.
TF6
TheConstruct




Revivalist

Posts: 16
Joined: Fri Oct 22, 2004 2:07 pm

Post by TheConstruct »

Very good idea Iron forge, well done
metalgears





Posts: 18
Joined: Tue Nov 16, 2004 10:11 pm

w00t almost done

Post by metalgears »

what is up all. just thought id let you all see a few of the pics that im working on right now
Image
Image
Image
Image
as you can see, i have his visor both colored correctly and raytracing the surroundings. i used the sky in burial moiunds as the background, and im working on extracting the actual terrian itself, as well as the pic of Installation 04 that you can see in the background while playing. peace, and thanks to all who were kind enough to respond to my Q's. please let me know what you all think.
peace
emerica6708





Posts: 16
Joined: Sat Nov 20, 2004 2:32 pm

Post by emerica6708 »

those r amazing gj man i cant believe i was talking to u threw aim as u made those lol
Xeph0n





Posts: 44
Joined: Tue Nov 23, 2004 12:23 pm
Location: D-uK Studio 1
Contact:

Post by Xeph0n »

Those renders kick ass chimp, comedy stuff...
Heres a quick picture of our grunt rig, (obviously not finished) I need to fix the envelopes on the face and a few fingers, but its not looking too bad...
Attachments
grunts are so cool
grunts are so cool
riggedgruntbeta.jpg (114.61 KiB) Viewed 2595 times
Image
Visit the all new D-uK forums!
Micro Triangle Displacement Mapping... gotta love it.
metalgears





Posts: 18
Joined: Tue Nov 16, 2004 10:11 pm

porting to pc

Post by metalgears »

has anyone thought of using these models in halo pc? or would that be copyright infringement?
Image
"nemo enim nostrum sibi vivit et nemo sibi moritur"
Caboose{SE}





Posts: 1311
Joined: Mon Mar 01, 2004 12:48 pm
Location: Milf-town
Contact:

Post by Caboose{SE} »

ok i need help i haven't used 3ds max in a while but just recently someone installed service pack 2 on my computer and it fucked up my 3ds max anyone no how to fix it
Image
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

uh yea whateva

Image
Image
Dead XXX Matt





Posts: 330
Joined: Fri Feb 27, 2004 5:02 pm
Location: Detroit, MI
Contact:

Post by Dead XXX Matt »

Infidelchimp wrote:i got bored again
so do you like gay boys now? :P just kidding
metalgears





Posts: 18
Joined: Tue Nov 16, 2004 10:11 pm

gj snave

Post by metalgears »

friggin sweet job snave. have you heard anything about extracting the true bumaps yet?
Image
"nemo enim nostrum sibi vivit et nemo sibi moritur"
ZaneGun08





Posts: 2
Joined: Sat Nov 20, 2004 9:04 am

Obj Importers

Post by ZaneGun08 »

My .Obj importer won't import the texture layouts, what importer are you guys using to import the texture layouts?
metalgears





Posts: 18
Joined: Tue Nov 16, 2004 10:11 pm

Post by metalgears »

drag n drop. heh
Image
"nemo enim nostrum sibi vivit et nemo sibi moritur"
Infidelchimp





Posts: 97
Joined: Thu Dec 02, 2004 4:36 am
Location: D-uk studio 2

Post by Infidelchimp »

ive always been a fan of anime, and old martial arts films so i made this as a tribute to both. lol.
Attachments
kickinchiefblur.jpg
kickinchiefblur.jpg (46.5 KiB) Viewed 2505 times
playhalo





Posts: 17
Joined: Fri Oct 08, 2004 4:14 pm
Location: I have no clue

Post by playhalo »

help me how do you move the master cheif this is as far as i got into moving him
Image

help me how do i move his hands arms legs exc.
[image over 50KB]
Infidelchimp





Posts: 97
Joined: Thu Dec 02, 2004 4:36 am
Location: D-uk studio 2

Post by Infidelchimp »

click on the skeleton/rig and move it. its quite simple. see:
Attachments
face-off
face-off
red vs blue render.jpg (179.28 KiB) Viewed 2480 times
Infidelchimp





Posts: 97
Joined: Thu Dec 02, 2004 4:36 am
Location: D-uk studio 2

Post by Infidelchimp »

here we go. . . i like these
Attachments
poleposition2.jpg
poleposition2.jpg (30.37 KiB) Viewed 2466 times
poleposition1.jpg
poleposition1.jpg (23.55 KiB) Viewed 2465 times
Jeagen





Posts: 115
Joined: Sat Jul 24, 2004 12:08 pm

Post by Jeagen »

yo guys i got the 3ds max trial. how do i skin the models?
metalgears





Posts: 18
Joined: Tue Nov 16, 2004 10:11 pm

Post by metalgears »

see previous posts.
Image
"nemo enim nostrum sibi vivit et nemo sibi moritur"
Tzeentch





Posts: 8
Joined: Sun Oct 24, 2004 5:29 pm

Post by Tzeentch »

First off, do the rigging/skinning tutorials that you can get with the Max 7 demo version. This really is not the most appropriate area to be requesting basic Max tutorials.
Post Reply