(Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)

Utilities designed primarily for the xbox version of Halo 2.
KOOKYKuwala





Posts: 51
Joined: Tue Mar 16, 2004 6:30 pm

Post by KOOKYKuwala »

Martijn Gelissen wrote:
(WB)ghost wrote:Somebody plse help me. What iron said to do doesny make sense.
Place the modelLibrary in your Library folder that comes with ADI 1.2C
Now open the List that is also in the Library folder.
No just add "ModelLibrary" (without the quotes, and no #) and hit save.
Then start ADI and on your bottom right you see a button, press right mouse button, and then "show more buttons", now you see the modelLibrary thingy :D
It Wont even let me in ADI anymore
KOOKYKuwala





Posts: 51
Joined: Tue Mar 16, 2004 6:30 pm

Post by KOOKYKuwala »

OK i got it working but U NEED MAIN MENU>MAP?!??!?!?? Errrrrr This suxs.
I only have Zanzibar.map
qwertykd





Posts: 7
Joined: Sat Jan 24, 2004 12:46 pm

Post by qwertykd »

hey Noztek...i was wondering where u got ur bumpmaps for MC or ur other stuff from/with. I cant exactly get the bumpmaps to work. ive used the MC camo refraction map as the bumpmap, with ok results, but they still arent the true bumpmaps. and urs looks like it is, and it looks real good. :D
NoZTeK





Posts: 101
Joined: Thu Jul 01, 2004 9:16 pm

Post by NoZTeK »

lol i used the camo ones too
qwertykd





Posts: 7
Joined: Sat Jan 24, 2004 12:46 pm

Post by qwertykd »

since everyone was doing MC i figured id do the brute hehe

Image

ooh...no poly edges either hehe :roll:
User avatar
Iron_Forge




Illusionist Socialist Decryptor System Engineer
ONI Golden Age Magic Era Bloodhound
Coagulator Omega Mad Hatter Eureka
Critic Tsunami Firestorm Literarian 250

Posts: 532
Joined: Sat Sep 20, 2003 9:21 pm

Post by Iron_Forge »

All the current public tools bitmap code is based on HMT, thus can't get alot of the bumpmap images...I thought this was fixed in ADI, but I guess it was overlooked...I'll try to have Swamp fix it in his next release...
qwertykd





Posts: 7
Joined: Sat Jan 24, 2004 12:46 pm

Post by qwertykd »

hey hey IF that'd be sweet, thx for this plugin again btw....any chance that there will be some sort of obj inject in the future?
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

here some more advanced renders, thanks to NoZTeK for partly telling me how to get mc visor like that in the game,

Image
Image
post some shots of my master chief later
NoZTeK





Posts: 101
Joined: Thu Jul 01, 2004 9:16 pm

Post by NoZTeK »

SPECTRE

Image
Image
emerica6708





Posts: 16
Joined: Sat Nov 20, 2004 2:32 pm

Post by emerica6708 »

Snave that hog looks awsome gj man
Ricko





Posts: 18
Joined: Tue Sep 07, 2004 7:28 pm
Location: New Zealand
Contact:

Post by Ricko »

The brute and the warthog are awesome!! :D I wish i could have them as my background w/o windows screwing up the icon colors :cry:

Good job Iron_Forge for releaseing this fking awesome library!!

Hooah!
emerica6708





Posts: 16
Joined: Sat Nov 20, 2004 2:32 pm

Post by emerica6708 »

how do i post the pic? like i have a MC model and its open in 3ds max how do i make it so i can post it to show how far ive gotten?
NoZTeK





Posts: 101
Joined: Thu Jul 01, 2004 9:16 pm

Post by NoZTeK »

a little treat
Image
KOOKYKuwala





Posts: 51
Joined: Tue Mar 16, 2004 6:30 pm

Post by KOOKYKuwala »

Do u have to have Mainmenu.map to export?
Digital71





Posts: 81
Joined: Sat Jul 31, 2004 12:12 pm

Post by Digital71 »

Why did my 3DS Max have to break? lol. This is great stuff Iron_Forge.
WHAT YOU SAY?
zeldafreak




Socialist Golden Age

Posts: 15
Joined: Tue Oct 14, 2003 3:49 am

Post by zeldafreak »

liek omg duz tis do injekton to bczu i jstu cnt figer it oght liek wat iz a modl whoz forge inyway adn mono cuz tis ting dun werk rite u all suk

dont flame, plz!

Edit: Whoa, my siggy works all of a sudden... (and in case you didn't notice, I was kidding...)

Good work, Forge (and Mono!)
Dead XXX Matt





Posts: 330
Joined: Fri Feb 27, 2004 5:02 pm
Location: Detroit, MI
Contact:

Post by Dead XXX Matt »

WHAT zelda freaks gonna kill us i know it :shock:
emerica6708





Posts: 16
Joined: Sat Nov 20, 2004 2:32 pm

Post by emerica6708 »

ok well i still havent figured out how to put skins on these yet but i have these renders of the needler that i just did hope yall like em
Attachments
needle render2.jpg
needle render2.jpg (9.75 KiB) Viewed 3257 times
needle render.jpg
needle render.jpg (10.03 KiB) Viewed 3257 times
metalgears





Posts: 18
Joined: Tue Nov 16, 2004 10:11 pm

Post by metalgears »

man this is freekin awesome. congrats to all whove got this shtick working(not me tho...sob...). just as a thought...if theres anyone out there who'd be interested in making some animated fan-fic, drop me a line. ive been desperately tring to get this model thing working to animate some scenes out of the halo books, and with Dreamscape handy, making the environments for the models will come easily. also, im not sure, but if someone could tell me if its legal to do this, that'd be great. i wouldnt want to start off something like this to only have it shotdown halfway. i wouldve thought that since i bought the game, i have certain "rights", not only to play it, but to do what i please with its contents (obvioulsy not pirate it), but you know what i mean; use the models and whatnot. anyways gj all.

metalgears
Infidelchimp





Posts: 97
Joined: Thu Dec 02, 2004 4:36 am
Location: D-uk studio 2

Post by Infidelchimp »

this is what happens when you get bored. . .very bored, cheers to xephon for the rigged chief. . .
Attachments
"hello chief!"
"hello chief!"
gaychief.jpg (51.82 KiB) Viewed 3230 times
Post Reply