(Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)

Utilities designed primarily for the xbox version of Halo 2.
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Iron_Forge




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(Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)

Post by Iron_Forge »

Iron_Forge wrote: Well, merry cold and bitter weather to you all...Since ADI supports Libraries now, I thought I'd release this little holiday treat...Really I'd like to see a common Library format across all these editors...Would really let people choose editors for things that matter like UI and useful features...As opposed to which can steal more stuff from a map, which is so trivial they'll all support it at some point in time...So they might aswell all get there at the same time...TIME!..

So...Right...Just extract this to the Libraries folder of ADI 1.2.C (it's brought to you by the letter C, and the numbers one and two...The C stands for cat...I dunno why...), and then add "ModelLib.dll" to the Libraries\List.ini file...(That's without the quotes you retarded monkey...)

This isn't perfect and all...3DS's OBJ and X importers seem to suck too...So if anything is wrong, it's not my fault, it's theirs...Or possibly Mono's...He's such a washed up hack...

For those of you who think I'm half as awesome as I really am, and want to get me a gift in return, I like alcohol, and pornography (the kind with boobies...Preferably lots of them...)

And might I add...WOO!..Cause, who doesn't like a good woo...
Uploaded new version...This one makes picking out the LOD's alittle easier...Ignore the Reverse Indices option...It's not needed for anything, just stores the obj's in a less-supported way...
Attachments
ModelLib.rar
And now for something completely different...
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Last edited by Iron_Forge on Sun Jan 23, 2005 4:28 pm, edited 2 times in total.
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Post by Leg0 »

i like booze as well.... lol got paypal?

and did i read this right or am i on crack?
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Post by Veegie[Temp] »

no words...
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Re: Model Extractor Library.

Post by MonoxideC »

Iron_Forge wrote:So if anything is wrong, it's not my fault, it's theirs...Or possibly Mono's...He's such a washed up hack...
I didn't do it.
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Post by EvilMidget »

im... so... happy... :cry:
i love you! Should be stickied!

i'll give it a 7637347356845726/10
EDIT: 2/10 because it doesnt work for me.
Last edited by EvilMidget on Sat Dec 25, 2004 11:00 pm, edited 1 time in total.
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Post by NoZTeK »

alright... where can i get this?
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Post by EvilMidget »

u can get ADI from http://www.hxbdev.org
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Post by NoZTeK »

lol :lol: no i couldnt see the plugin cuz i 4got i had to login... thx anyways
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Post by Guest »

ok... so wtf does this too...? i added #ModelLib.dll to List.ini and i tryed to save the model raw data.. is that what its supposed to do? fill me in!
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Post by Xeph0n »

JESUS this ROCKS!
Finally model extraction, awesome, just awesome forge.

As i said AWESOME, now i can add my models into renders at least YATTA
Hope model injection will be possible soon, oh yeh

My mc rig is almost done, god that sucked making that.... but at least i can get him to look cool with my new weapon models now, even if just in a render....
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Rigs almost done, and ill get him to hold this, and put him in comedy poses....
Rigs almost done, and ill get him to hold this, and put him in comedy poses....
dammit.jpg (69.44 KiB) Viewed 19079 times
Last edited by Xeph0n on Sun Dec 26, 2004 7:46 pm, edited 1 time in total.
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Post by hitmanbob »

OMFG, finally its here, im so happy *looks to crouch* almost too happy.....

but omfgomfgofmgomfg did u see that MonoxideC posted....here....to much to handle.....need alcohol....and boobs, lot of em

I dont hav a modded xbox, so this is useless for me until i get one, but until then would it be possible if someone sent me a model with good uvws and everything?
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Post by Gabs »

Sweet, gj
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Post by KiLLa »

wow simply amazing..
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Post by NoZTeK »

[quote="
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Post by The Swamp Fox »

see, you whiney iRC bastards, this plugin system isnt useless after all...
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Post by Snave »

The Swamp Fox wrote:see, you whiney iRC bastards, this plugin system isnt useless after all...
ROFL
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Post by Iron_Forge »

Yeah...I can't believe Monoxide posted here...That was like...So awesome...In my thread!..I talk to Monoxide every day...It's totally awesome...I'm so cool to know him...
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Post by thinkreddie »

:shock: :shock: :shock: :shock: :shock:

..............Iron..........Forge.........is...........the...........best :D
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Post by Aequitas »

To the people having problems, make sure you get the new version of ADI. A new version was released on Christmas (C instead of CVS). I was frustrated cause I was trying to make it work with CVS, didn't even notice that a newer version was out.

Add it to the list file like Forge said,

Open up a map and an icon (ModelLib) will be added on the bottom right with the other icons/buttons (Information, Meta Functions, Tag Editor, etc.). Before you open a map, you can actually just click on the spot where the icon will show up and the button is there, it just doesn't have the little icon on it yet.




Thanks a bunch Forge, Fox, Mono, Cluis, and everyone else who contributed to making this the best UI out there. Too bad I don't know shit about working with models.
Iron_Forge wrote:Yeah...I can't believe Monoxide posted here...That was like...So awesome...In my thread!..I talk to Monoxide every day...It's totally awesome...I'm so cool to know him...
:D
Attachments
Don't try to extract the raw data, its not the same thing.
Don't try to extract the raw data, its not the same thing.
modellib.jpg (89.55 KiB) Viewed 18981 times
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Post by emerica6708 »

im sry abou tthis question but how exactly do i add it to the list.ini file? what do i use i tryed like MS word but when i save it will save it as a text document
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