Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
bobbob12
Posts: 8 Joined: Tue Dec 21, 2004 2:45 pm
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by bobbob12 » Tue Dec 21, 2004 5:33 pm
when makin levels where do u get the maserchief model
Pie
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by Pie » Tue Dec 21, 2004 5:38 pm
reference models...tehy are in a sticky somewhere
Thank You, SHOUTrvb, For This Fantastic Signature
bobbob12
Posts: 8 Joined: Tue Dec 21, 2004 2:45 pm
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by bobbob12 » Tue Dec 21, 2004 5:40 pm
do u no what folder??
bobbob12
Posts: 8 Joined: Tue Dec 21, 2004 2:45 pm
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by bobbob12 » Tue Dec 21, 2004 5:43 pm
the link doesnt work
bobbob12
Posts: 8 Joined: Tue Dec 21, 2004 2:45 pm
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by bobbob12 » Tue Dec 21, 2004 6:02 pm
so do the models come with ce, ek or do u have to download them sepretley
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Tue Dec 21, 2004 7:07 pm
I just rip it from the tutorial.max in the HEK.
master_wolf
Posts: 202 Joined: Fri Mar 26, 2004 3:36 pm
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by master_wolf » Wed Dec 22, 2004 6:04 am
they are in the files forum, is that still down?
yes, that wolfy you all know and love from the files forum is the very same person.
PDummy
Posts: 126 Joined: Mon Jul 05, 2004 3:07 pm
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by PDummy » Wed Dec 22, 2004 7:57 am
no
files forum is up
CS:S name-Kill
x-elite
Posts: 38 Joined: Mon Jul 12, 2004 1:45 pm
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by x-elite » Wed Dec 22, 2004 8:47 am
yeh it sum where in here
argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Wed Dec 22, 2004 8:52 am
Or you can get HMT and extract a higher quality model from a map than in the reference files
Please refrain from using profanity in your sig.
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
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by Pie » Wed Dec 22, 2004 5:03 pm
that works too...oh yea, nice sig, [lotr]argrn lol
Thank You, SHOUTrvb, For This Fantastic Signature
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Thu Dec 23, 2004 8:01 pm
Go to Merge from the File Drop Down menu and select the tutorial .max scene. Then select the object named "Master Chief" and click Ok. Then press H and double click on the master chief. Then toggle the move mode/button but instead of left clicking like you normally do, right click. A small box comes up. On the left are three text fields for coordinates. Type 0 in all of them. That should move him to the middle of the board. Don't scale him or it defeats the purpose of a reference model. Either you can do that or create a box that's the Master Chief's size which is roughly 30x30x70.
Tack122
Posts: 719 Joined: Thu Mar 18, 2004 3:59 pm
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by Tack122 » Fri Dec 24, 2004 12:24 am
theres a really nice one somewhere on yayap.com
And remember people!
this place should have no affect on the other forum!
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
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by Excal » Fri Dec 24, 2004 4:12 pm
Yeah, for posing and animating.