Maya to 3ds max geometry mess up?

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spartan_047





Posts: 15
Joined: Sun Nov 28, 2004 10:23 pm

Maya to 3ds max geometry mess up?

Post by spartan_047 »

When i make my models (bases and such for maps) in maya and use the .fbx export/import into 3ds max it screws up all my geometry (smooths hard edges even when i tell it to keep them)and doesn't recognize the booleans from maya. can someone please help me with this? btw i am new to 3ds max but am cathing on fast, can some one plz tell me how to fix this?
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Well maybe that export is just exporteded like that.
I used to export from max as a Quake 3 model since thats the only one that I found that support both.
So then I put it in milkshape.
:o DISORTED!!!
So maybe just get a different exporter.
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