Barrel and belt. For W.I.P Terror Snow

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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McFarlane





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Barrel and belt. For W.I.P Terror Snow

Post by McFarlane »

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Soon I'll have the box that opens and closes since that anime goes in a loop and that barrel isn't gonna disapear infront of your eyes.
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hitmanbob





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Post by hitmanbob »

Kewl, this is gonna be awesome
hotmonkeylicker





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Post by hotmonkeylicker »

looks cool
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McFarlane





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Post by McFarlane »

II finished the tags.
And BETA 3 has alot more.
It looks really good in max7.
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hitmanbob





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Post by hitmanbob »

you should make a Collossus map(or wutever h2 map thats from) cuz it is awesome
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Excal




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Post by Excal »

Ahh, that grav lift in collossus is LOOSE, lol. Its so fun on XBL, everyone just camps at the top of the lift, lol.
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McFarlane





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Post by McFarlane »

Excalibur wrote:Ahh, that grav lift in collossus is LOOSE, lol. Its so fun on XBL, everyone just camps at the top of the lift, lol.
The grav lift doesn't seem that easy to make textures for.
But that belt, I'm soon gonna try to make the belt map animate.
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SSDC





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Post by SSDC »

To make the belt move would be an animated shader, not a 3ds max animation. Also, normal scenery anims will work for the server in internet games, but not the clients. PM me if you want to know how to make them work over the net - its a long process.

D
McFarlane





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Post by McFarlane »

I know about the anime bitmaps thing part but not the other.
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