YOYORAST ISLAND: Potentialy, the best map ever made but...
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- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
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- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
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- Posts: 409
- Joined: Wed May 26, 2004 3:05 pm
- Location: on my comp chair
Hey men!
Here I have a good news about the texturing issu of the map... I've always liked The abyss map, if you don't know it, I suggest you go and see/try it here, I'm sure you'll be impressed by it's unique style and its amzing custom textures... all this is made by Peter Sakievich, this guys is a really great artist, you sould also visit his website ,it's really worth it! Well thanks to him, Yoyorast Island should have a bit of his unique artistic touch cause he has kindly accepted to offer his stuff for yoyorast Island project! Well I hope Excalibur will be able to put it in in the map... I don't hope, I'm sure he can do that
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The other thing is that excalibur is working hard on the map and he thinks it will take a month or so to have it completly finished...
Well that's all for the moment.
YO
Here I have a good news about the texturing issu of the map... I've always liked The abyss map, if you don't know it, I suggest you go and see/try it here, I'm sure you'll be impressed by it's unique style and its amzing custom textures... all this is made by Peter Sakievich, this guys is a really great artist, you sould also visit his website ,it's really worth it! Well thanks to him, Yoyorast Island should have a bit of his unique artistic touch cause he has kindly accepted to offer his stuff for yoyorast Island project! Well I hope Excalibur will be able to put it in in the map... I don't hope, I'm sure he can do that

The other thing is that excalibur is working hard on the map and he thinks it will take a month or so to have it completly finished...
Well that's all for the moment.
YO
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It's not only about compiling guys. I have to texture (UVW Map it) and then get a working boat ingame and a working turret ingame. I have to do third person animations for the turret and boat and texture both of them on top of that. Its gonna take a month tops but chances are it will be done before then. Plus I have to make a bunch of destructible scenery objects (about 5 or 6). I got a lot of work to do and I think 1 month is enough time.

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- Posts: 227
- Joined: Tue Sep 21, 2004 9:32 am
- Location: Edward Jones Dome
Maybe it was just one thing I happened not to get because I have more things thats take more time in my life.
I'm more into photoshop design.
And I just re-started HEK and I have to play basketball and a really good defensive and WR in football.
ANYWAYS!
UVW is more than in hek people use it in outside of halo and since I also model outside of halo I HAPPEN to know how to do it.
I'm more into photoshop design.
And I just re-started HEK and I have to play basketball and a really good defensive and WR in football.
ANYWAYS!
UVW is more than in hek people use it in outside of halo and since I also model outside of halo I HAPPEN to know how to do it.
Excalibur wrote:BigAFair, please, stop acting dumb and try to make sense the next time you post. BTW, i just found over 13000 open edges, :'(. I'm working on em now, but its gonna delay a bit. Sry. Its not my fault lol.
hey you forgot to mention my help on removal techniques
Yeh I know.... It's my fault... I even don't know what is an open edge..

Hey excalibur! If you think SonicTag can help you with something to speed up and help you.. I'm ok with that... maybe you should think about it....
Keep up the good work!
YO
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