Destoyed Banshee

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Onetoomanysodas





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Destoyed Banshee

Post by Onetoomanysodas »

I made a destuctable banshee for sidewinder AND i had it so that when it destroyed, it swapped itself for the destroyed banshee model with the corresponding destoyed banshee bitmaps. After i gloried my accomplishment i tried doing the same things to bloodgulch but the model didn't swap when it destroyed. Now i can't remember what i did to do that. Can someone please remind me? Thank you
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Post by Onetoomanysodas »

So no one knows how? Ok... sweet i guess im the first to do it. Prove me wrong :twisted:
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Post by Danke »

You could just import the vehicle tag from SP.
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Onetoomanysodas





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Post by Onetoomanysodas »

Yeah i've tired but as expected it doesn't work because in most cases, you can't inject tags from different maps from different vehicles, SP=Banshee MP=Banshee_mp... but i have the sidewinder version still so im gonna try to figure out what i did, and injecting the meta from the sidewinder doesn't work either.
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Post by Onetoomanysodas »

If anyone else has any comments feel free
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Post by Tack122 »

could you send me the sidewinder one that works so i can look at it?


use e-mail or pm me a link to it
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Post by Onetoomanysodas »

I PMed you. Make sure you download the bloodgulch one that I found I had copied, not the sidewinder. But the only thing is that the banshee is only destructable when occupied, so you must get close to the ground and fire a banshee fuel rod so it will kill you. I did this with the occupied flag on, you can change it if you want.
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Post by Onetoomanysodas »

Well?... did you study it?
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Post by Tack122 »

im back from thanksgiving... i will now
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Post by Tack122 »

it works in the bloodgulch you sent me....
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Post by Onetoomanysodas »

So can you find out how I did it?
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Post by Phenomena »

you can't inject tags from different maps from different vehicles, SP=Banshee MP=Banshee_mp...
its called pmi...
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Post by Tack122 »

you used PMI ... do that and see if that works
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Post by Onetoomanysodas »

Well i've discovered that PMI works, but what's weird is that i didn't PMI the banshee SP. I remember swapping some dependencies. I might have changed an offset but the PMI works anyway. Thanks
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Post by Onetoomanysodas »

Last edited by Onetoomanysodas on Sat Nov 27, 2004 1:20 am, edited 1 time in total.
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Post by Onetoomanysodas »

its called pmi...
I know, he asked if i could inject the metas, PMI-ing makes the .map file larger and the way i did it does not require PMI.
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Post by goldberry2000 »

not bad, Onetoomanysodas

Tripple posting!

Anyway, I can make a desructable banshee easy, but can get the HUD interface to work with it.

(in simple terms, i can't give it a health meter.)
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Post by Onetoomanysodas »

Well that's what happened to me too when i did it. When you PMI it in you get the health meters AND there's an extra effect that happens when it is destroyed. But if you don't want to PMI you could set the partial damage threshold to smoke so the player knows when they're in danger
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Post by Onetoomanysodas »

Last edited by Onetoomanysodas on Mon Nov 29, 2004 10:08 pm, edited 1 time in total.
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Post by Onetoomanysodas »

Anyway, I can make a desructable banshee easy, but can get the HUD interface to work with it.

Well how do you do it anyway?
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