Human (warthog) Turrets! Who knows how
-
- Posts: 49
- Joined: Sat Dec 06, 2003 11:19 pm
- Location: Lynnwood, WA
Human (warthog) Turrets! Who knows how
I need someone who can make me human (warthog) turrets for my mod without replacing any vehicles just some scenery. If you know how email me ASAP i really need this done.... You can see some pics o my mod if you wish at www.geocities.com/HaloPC_kicks_bass
,-*'*-. MICK ,-*'*-. MICK ,-*'*-. MICK ,-*'*-.
MICK*-._.-* MICK*-._.-* MICK*-._.-* MICK*
MICK*-._.-* MICK*-._.-* MICK*-._.-* MICK*
-
- Posts: 23
- Joined: Mon Dec 15, 2003 5:21 am
-
- Posts: 49
- Joined: Sat Dec 06, 2003 11:19 pm
- Location: Lynnwood, WA
-
- Posts: 49
- Joined: Sat Dec 06, 2003 11:19 pm
- Location: Lynnwood, WA
CLuis's Turret Mod Tutorial
--------------------------------------
INSTALL THE CUSTOM PLUGINS I MADE INTO HMT 3
WARNING: IF YOU ARE A N00B DON'T ATTEMPT THIS
These Steps are pretty simple.........
1) Open your FRESHLY MADE cache***.map
2) Pick a piece a scenery that you want to replace with turrets (if the map doesnt already have vehicles, or if you want to add more)
3) You can add more of that scenery later with tjc2k4's new scenario plugin.
Step #3 If you do add more vehicles or scenery with the plugin your gonna have to use SparkEdit to move the new ones.
4) Inject the included Warthog models where they are appropriate. Like replace Hull(0) with Hull(0) etc...
right here is where i get confused the fucking models in the tutorial are "files" not "objects" so it wont import them damnit!
5) Swap the Scenery's Model with that of the Warthog Model (Can be done in HMT by swapping model meta)
Step #5 allows you to view to model in SparkEdit its not necessary
6) Now using the collision plugin I made edit the collision on the hog so that everything related to the gun keeps
collision and everything else doesnt. The Frame Chain can either be off or on. I have it off.
7) Now goto the Vehicle section in HMT. Select the Warthog. Change the ID to a turret. Select Seat #0 and erase its name.
Do the same for Seat #1.
Select the options "Kill Physics", "Kill Antenna", and "Lower to Floor"
9) After that If you plan on switching the scenery to become the turret u need to follow a scenery to vehicle tut, theres tuts on that everywhere.
10) If you did switch the scenery to the Turret then i suggest u switch that scenery's model to that of the warthog (Do it with HMT)
This is so u can see it in SparkEdit 2.5 .
11) Now go place your turrets where you want them with SparkEdit!
12) Have Fun If you have questions just put them in the post at the X-S forums.
Im not gonna include contact info because i dont want to be flooded by n00bs.
Thanks:
-----------
MonoxideC - for awesome HMT
tjc2k4 - for model support in HMT
dmauro - for helping me a ton with this
Grenadiac - for SparkEdit
And everyone else at #halomods
--------------------------------------
INSTALL THE CUSTOM PLUGINS I MADE INTO HMT 3
WARNING: IF YOU ARE A N00B DON'T ATTEMPT THIS
These Steps are pretty simple.........
1) Open your FRESHLY MADE cache***.map
2) Pick a piece a scenery that you want to replace with turrets (if the map doesnt already have vehicles, or if you want to add more)
3) You can add more of that scenery later with tjc2k4's new scenario plugin.
Step #3 If you do add more vehicles or scenery with the plugin your gonna have to use SparkEdit to move the new ones.
4) Inject the included Warthog models where they are appropriate. Like replace Hull(0) with Hull(0) etc...

5) Swap the Scenery's Model with that of the Warthog Model (Can be done in HMT by swapping model meta)
Step #5 allows you to view to model in SparkEdit its not necessary
6) Now using the collision plugin I made edit the collision on the hog so that everything related to the gun keeps
collision and everything else doesnt. The Frame Chain can either be off or on. I have it off.
7) Now goto the Vehicle section in HMT. Select the Warthog. Change the ID to a turret. Select Seat #0 and erase its name.
Do the same for Seat #1.

9) After that If you plan on switching the scenery to become the turret u need to follow a scenery to vehicle tut, theres tuts on that everywhere.
10) If you did switch the scenery to the Turret then i suggest u switch that scenery's model to that of the warthog (Do it with HMT)
This is so u can see it in SparkEdit 2.5 .

11) Now go place your turrets where you want them with SparkEdit!
12) Have Fun If you have questions just put them in the post at the X-S forums.
Im not gonna include contact info because i dont want to be flooded by n00bs.
Thanks:
-----------
MonoxideC - for awesome HMT
tjc2k4 - for model support in HMT
dmauro - for helping me a ton with this
Grenadiac - for SparkEdit
And everyone else at #halomods
,-*'*-. MICK ,-*'*-. MICK ,-*'*-. MICK ,-*'*-.
MICK*-._.-* MICK*-._.-* MICK*-._.-* MICK*
MICK*-._.-* MICK*-._.-* MICK*-._.-* MICK*
-
- Posts: 49
- Joined: Sat Dec 06, 2003 11:19 pm
- Location: Lynnwood, WA
-
- Posts: 49
- Joined: Sat Dec 06, 2003 11:19 pm
- Location: Lynnwood, WA
-
- Posts: 49
- Joined: Sat Dec 06, 2003 11:19 pm
- Location: Lynnwood, WA
-
- Posts: 502
- Joined: Sat Oct 25, 2003 12:40 pm
-
- Posts: 49
- Joined: Sat Dec 06, 2003 11:19 pm
- Location: Lynnwood, WA
-
- Posts: 502
- Joined: Sat Oct 25, 2003 12:40 pm