Human (warthog) Turrets! Who knows how

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HaloPC_kicks_bass





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Human (warthog) Turrets! Who knows how

Post by HaloPC_kicks_bass »

I need someone who can make me human (warthog) turrets for my mod without replacing any vehicles just some scenery. If you know how email me ASAP i really need this done.... You can see some pics o my mod if you wish at www.geocities.com/HaloPC_kicks_bass
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idontknow89





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Post by idontknow89 »

sweet mod
can i have a copy
right herehttp://www.halomods.com/downloads/pafiledb.php ... ile&id=136
HaloPC_kicks_bass





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Post by HaloPC_kicks_bass »

thanks its my first but its not like im inexperienced... it would be alot better with the turrets though. ill try and send u a .ppf
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HaloPC_kicks_bass





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Post by HaloPC_kicks_bass »

CLuis's Turret Mod Tutorial
--------------------------------------

INSTALL THE CUSTOM PLUGINS I MADE INTO HMT 3

WARNING: IF YOU ARE A N00B DON'T ATTEMPT THIS

These Steps are pretty simple.........

1) Open your FRESHLY MADE cache***.map

2) Pick a piece a scenery that you want to replace with turrets (if the map doesnt already have vehicles, or if you want to add more)

3) You can add more of that scenery later with tjc2k4's new scenario plugin.

Step #3 If you do add more vehicles or scenery with the plugin your gonna have to use SparkEdit to move the new ones.

4) Inject the included Warthog models where they are appropriate. Like replace Hull(0) with Hull(0) etc... :? right here is where i get confused the fucking models in the tutorial are "files" not "objects" so it wont import them damnit!

5) Swap the Scenery's Model with that of the Warthog Model (Can be done in HMT by swapping model meta)

Step #5 allows you to view to model in SparkEdit its not necessary

6) Now using the collision plugin I made edit the collision on the hog so that everything related to the gun keeps
collision and everything else doesnt. The Frame Chain can either be off or on. I have it off.

7) Now goto the Vehicle section in HMT. Select the Warthog. Change the ID to a turret. Select Seat #0 and erase its name.
Do the same for Seat #1.

8) Select the options "Kill Physics", "Kill Antenna", and "Lower to Floor"

9) After that If you plan on switching the scenery to become the turret u need to follow a scenery to vehicle tut, theres tuts on that everywhere.

10) If you did switch the scenery to the Turret then i suggest u switch that scenery's model to that of the warthog (Do it with HMT)
This is so u can see it in SparkEdit 2.5 . :)

11) Now go place your turrets where you want them with SparkEdit!

12) Have Fun If you have questions just put them in the post at the X-S forums.

Im not gonna include contact info because i dont want to be flooded by n00bs.

Thanks:
-----------
MonoxideC - for awesome HMT
tjc2k4 - for model support in HMT
dmauro - for helping me a ton with this
Grenadiac - for SparkEdit
And everyone else at #halomods
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HaloPC_kicks_bass





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Post by HaloPC_kicks_bass »

i need someone good at this stuff to do it for me i could send them the file via msnm
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Veegie




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Post by Veegie »

its not hard at all

just read the tutorial
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HaloPC_kicks_bass





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Post by HaloPC_kicks_bass »

when i try and replace the fuckin models it wont work cause the are not .obj things or somethin
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Hivemind




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Post by Hivemind »

just change the ending to an obj or just type in their name and itl work.. i did it myself to make sure...
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HaloPC_kicks_bass





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Post by HaloPC_kicks_bass »

thanks but i have Vegito619 doing it for me :)
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j4s[p]





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Post by j4s[p] »

I was going to say that Hivemind. :evil: :lol:
noobscape





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Post by noobscape »

soooo
Last edited by noobscape on Sun Dec 28, 2003 11:01 pm, edited 1 time in total.
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DankButter





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Post by DankButter »

well HaloPC_kicks_bass if you want to keep the original plus have human turrets, you gonna have to start over. you gotta rebuild, its not hard just add an extra hog. btw looks like your doing sidewinder, and...HAHAAH you cant rebuild sidewinder, period. :evil:
HaloPC_kicks_bass





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Post by HaloPC_kicks_bass »

no i just need scenery replaced with turrets
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jce108





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Post by jce108 »

that is a nice mod hope it comes well looks awesome :)
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Chris45





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Post by Chris45 »

How do I do step 7?

Select the options "Kill Physics", "Kill Antenna", and "Lower to Floor"
j4s[p]





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Post by j4s[p] »

You have to get the plugin that comes with the tutoiral download.
noobscape





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Post by noobscape »

if u hav the plugin in then you have to check it... :P
mirrors cant talk...your lucky they cant laugh either :P
DankButter





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Post by DankButter »

ok i made a turret mod pack. it puts turrets in...

battle creek
boarding action (w/rocket turrets)
chillout
hangem high

all i changed was rof (2x) and damage (half)

it will be in the submit files section shortly
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