wip: saiga 12

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SnaFuBAR





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wip: saiga 12

Post by SnaFuBAR »

please give feedback on my wip:

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SnaF
*S0y SauCE*





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Post by *S0y SauCE* »

thats sexy :twisted:
continue :D
Katarn





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Post by Katarn »

don't use splines, use plane modeling
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John Spartan





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Post by John Spartan »

could u write or give a lint on how to do plane modelling?...
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SnaFuBAR





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Post by SnaFuBAR »

if i could i would. i'm workin with what i know. you got a tut for me?
DustinEchos





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Post by DustinEchos »

it's good but its kinda boxy.
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flate

Post by THE_DEATH_U_SEEK »

DustinEchos wrote:it's good but its kinda boxy.
Yea, i gata agree with DustinEchos, its flat like a box.
But otherwise, its cool. :)
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SnaFuBAR





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Post by SnaFuBAR »

yeh it is boxy in those renders... not to mention my render variety suxored. but anyways, i've redone a lot of...ok the whole model. and now it needs to be chamfered and such to get it lookin good. will update later.
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SnaFuBAR





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Post by SnaFuBAR »

update! it has changed much since the last renders. hope you guys like it. not exactly a saiga 12 anymore.

no errors, 780 poly's, smoothed with smoothing groups, etc.

FEEDBACK PLEEEEZE!!!

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DustinEchos





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Post by DustinEchos »

Looks really good, but make the trigger guard thinner then the handle otherwise I think it makes the handle look boxy. GJ
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SnaFuBAR





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Post by SnaFuBAR »

ty. i'll do just that. i'm going to add a flashlight under the barrel as well.
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Post by Sonictag »

Looks loads better, Try to add some details, they make a big difference. Also the back area of the handle needs to be smoothed more, and has to get thinner to the end.
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SnaFuBAR





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Post by SnaFuBAR »

hmmm, ok i'll do that as well. any suggestion on where to add details and what details? i would really like to finish this thing up tonight. not sure what to do to it other than the trigger and handle :? thanks,

SnaF
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SnaFuBAR





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Post by SnaFuBAR »

updated, how do you like it now?

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Post by {G}H0g-Jump4h »

as marines say in h2:

OOH RAH!

very nice. keep it up.
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Post by Darkstorm995 »

i know a great tutorial for plane modeling its a vid but its very hard to learn ill see if i can get the site for it
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SnaFuBAR





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Post by SnaFuBAR »

ty very much. hope you do find the site, people like to flame me over not plane modeling. i think i did a damn good job for using splines and primitives.
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Post by Darkstorm995 »

its good but it will be a whole lot better and detailed with plane modeling.
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SnaFuBAR





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Post by SnaFuBAR »

yah i totally agree with you. detail is my biggest problem with this model...
Sonictag




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Post by Sonictag »

It is looking very good, I used to do plane modelling, it is a very good technique, can be time consuming though, I do almost all of my work with spline modelling, you can get as good detail. Although you could easily edit that model to add details using tools such as cut. Box modelling can be effective aswell, it is the most used nowadays, as people understand it.
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