Converting .map to .scenario?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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GnaM





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Joined: Mon Nov 15, 2004 2:04 am

Converting .map to .scenario?

Post by GnaM »

Hi, sorry if this has been answered before, but I tried a search and didn't find much. Is there a way too convert regular, allready compiled Halo maps (like the default ones that come with the game) back into a .scenario so you can edit them in sapien, guerilla, etc? Or am I better off using HMT if I don't allready have a scenario file on hand?

Also, this is fairly un-related, but is there a way using the map globals or something to reduce the slow motion, moon walk effect of jumping? IE a way to increase/speed up gravity? I don't want to change the jumping distance or height necesarily, just speed up the process of going up and coming down.
hitmanbob





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Post by hitmanbob »

you could mayhbe giv the mc the properties of physics so u can make him way more. but i dont know
00ace




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Post by 00ace »

hmt v3.5 bro go to physics and change the gravity on the vehicles to 1 and go to bipeds and select MP cyborg and change the jump hieght etc. and change the immune to falls so if you jump really high and come down you wont die cuz the impact of the fall. I hope this helps if not sorry oh and the map to .scenario nope cant cuz they made it like that so you cant steal other peoples work by doing that and changing stuff and saying its your own sorry dude make your own map and try it.
Thanks,
Ace
GnaM





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Joined: Mon Nov 15, 2004 2:04 am

Post by GnaM »

Thanks for the suggestion, but I think that would only affect the vehicles, not the player. But maybe in Guerilla I can edit the mpcyborg to use a vehicle physics tag with double gravity scale.
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