my pistol (first attempt at modeling guns with splines)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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do u think this is a good start?

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Total votes: 2

[Bio] Croc





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my pistol (first attempt at modeling guns with splines)

Post by [Bio] Croc »

well i made a pistol heres pics (at bottom) i would like some feed back and i need to know what else i can do
-BIo :D
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Made By Me





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Post by Made By Me »

its okay, but spend more time on it
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i pwn you
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SnaFuBAR





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Post by SnaFuBAR »

if you're going to attempt a model with splines, i really suggest doing things in different parts. especially the barrel, because it's a tapered cylinder, not a block. and you can replicate curves (like the trigger gaurd and grip) by clicking and dragging the cursor.

but you're getting the hang of it. keep it up! multiple chamfers don't hurt either :wink: . oh, yeh, and someone may come in telling you to use plane modeling, but not tell you how to do it... so reinforce what you know is what i say.
Katarn





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Post by Katarn »

snufabar, the most important thing to make a different object would be the clip and slide dummy. then the barrel :lol:
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
[Bio] Croc





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Post by [Bio] Croc »

thx ill try again later so heres so me thing s i need to improve on correct me if im incorrect:
1. different sections. ie;slide, trigger, barrel
2. more detail like rounded edges and other stuff
3. bitmaps (i cant skin to save my life so ill try to learn that)

-Thx Bio
tyson102





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Post by tyson102 »

Slpine modeling is fun. its a good way to start off.
Im wondering how do i get a camera(in 3ds max) to lock onto an object but move and follow a spline?
Stupid assholes
Katarn





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Post by Katarn »

you also need detail croc, it looks spline modeled then chamfered, which is exactly what it is
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Hexblade





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Post by Hexblade »

yep...
Tack122





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Post by Tack122 »

dont flame...
And remember people!
this place should have no affect on the other forum!
Tack122





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Post by Tack122 »

please... dont flame...
And remember people!
this place should have no affect on the other forum!
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SnaFuBAR





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Post by SnaFuBAR »

croc, how is your pistol coming?
Dispraiser





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Post by Dispraiser »

tyson102 wrote:Slpine modeling is fun. its a good way to start off.
Im wondering how do i get a camera(in 3ds max) to lock onto an object but move and follow a spline?
I think it's the worst. Polygonally modeling is far more versitile and easy to use.
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[CL]9mm-Man




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Post by [CL]9mm-Man »

Looks good, just needs details.... I only just started plane modeling (well what I did was make a box and extrude and then moved vertices.) I cant get details on it or Mesh smoothing..
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