My version of a...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

My version of a...

Post by McFarlane »

I never done this in about 4 weeks.
Just refreshing :)
Please rate.
Regulars:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Wireframes:
Image
Image
Image
Last edited by McFarlane on Sun Nov 07, 2004 8:02 am, edited 1 time in total.
Image
My pb | My gifts | Catch22
THE_DEATH_U_SEEK





Posts: 11
Joined: Tue Jun 22, 2004 11:36 am
Location: Somewhere!!!!
Contact:

Nice

Post by THE_DEATH_U_SEEK »

Nice dud, 9.5 outa 10. :D :D
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

love it... but how many polys?
And remember people!
this place should have no affect on the other forum!
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Very high amount, I'll check it out later.
Image
My pb | My gifts | Catch22
Dark Cloud




Wordewatician 500

Posts: 958
Joined: Thu Jan 29, 2004 1:39 pm

Post by Dark Cloud »

Wow, looks nice. But, like you said, polys. :P

Anyways, try and make it a wee bit less blocky. I'm no expert at modeling, so I won't say anymore than that..
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

I made it blocky on purpose.
I turn off the smoothing group to indentify the poly's easier.
Image
My pb | My gifts | Catch22
[gx]shadow





Posts: 490
Joined: Fri Feb 06, 2004 7:02 pm

Post by [gx]shadow »

if you plan on putting that into halo, then u might want to take out the little details in it. that would lower the poly count by a good bit.
Inappropriate signature content.
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Their is 14 open edges.
And I can't take them out their too tiny to notice.
Then when I click select op[en edges and delete it, theirs to many verticies.
So I made a pistol but I got a problem, details here:
http://www.halomods.com/forums/viewtopic.php?t=17546
Image
My pb | My gifts | Catch22
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

UPDATE
So far, I'm just making scenery now.
And lots of good ones.
I would post screen shots but thanks to the degenarate triangle error.
The bitmaps won't compile causing the map not to compile :(
Image
My pb | My gifts | Catch22
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

link doesnt exist
And remember people!
this place should have no affect on the other forum!
Darkstorm995





Posts: 764
Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:

Post by Darkstorm995 »

i dont think open edges matter in weapon models
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

i thought they did...
And remember people!
this place should have no affect on the other forum!
Darkstorm995





Posts: 764
Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:

Post by Darkstorm995 »

i might be wrong but i thought the sealed world rules didnt apply for weapons or maybe thats not what it has to do with im confused never mind
inkjet





Posts: 147
Joined: Sun Feb 01, 2004 4:00 pm

Post by inkjet »

no man. they don't apply. so u can go and bring ur polys down and put it into halo. that's what i love so much about maknig weapons.
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

I like that, I might try to get a weapon beta.
Because I'm making a snow map until I get halo2.
But I'm getting a degenarate triangle error that = no radiosity or group bitmaps tag.
So I can't build the cache file so until I fix it, I'm using an other test map so be ready to see a good weapon in-game :)
Any people want to beta my test map?
Because when I didn't ask for the fun of it I put bots.
Image
My pb | My gifts | Catch22
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

i will beta...
And remember people!
this place should have no affect on the other forum!
venomai




Wordewatician 100

Posts: 108
Joined: Wed Jun 23, 2004 12:02 pm

Post by venomai »

Its pretty nice, but the whole middle part looks like a couple rectangles stuck together :? This is really out of place, since the whole rest of the model looks nice and round, and then it goes right to boxyness.

And boy, you gave us enough angles :lol:
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Nobody should hate on my angles.
I was voted most artistic in 6-7th grade.
Image
My pb | My gifts | Catch22
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Holy SHIZNAT a shotgun!

Post by McFarlane »

Holy shiznat! My first shotgun model.
Rate 0-10
Image
Image
Image
Image
Image
Image
Image
Image
Base off my post @ http://xbox.myfreebb.com
Image
My pb | My gifts | Catch22
Tack122





Posts: 719
Joined: Thu Mar 18, 2004 3:59 pm
Location: Moderatoe of the Halomods Forum
Contact:

Post by Tack122 »

wow... but theres way to much detail in the end of the barrel
And remember people!
this place should have no affect on the other forum!
Post Reply