This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
DDS Element
Posts: 21 Joined: Fri Mar 19, 2004 10:06 am
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by DDS Element » Fri Nov 05, 2004 5:49 am
i hoping u wouldnt say that...oh well...hres goes nothing
Spec.Op.Elite
Posts: 10 Joined: Tue Apr 20, 2004 4:19 pm
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by Spec.Op.Elite » Fri Nov 05, 2004 6:47 pm
this is probably the best battle rifle model other than the one in halo 2. i really like this, its so accurate! add the little ammo counter and it will be so great. its awesome!
I pity the fool who dares to challenge the special ops elite...
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
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by geminijunodeluxe » Sat Nov 06, 2004 6:03 am
Thanks guys, im working on the ammo counter, then i fixed the scope, it has an awesome effect now, youll see
I adjusted the rate of fire so that its not identical to the assult rifle. It should be updated, maybe even today!
animeman31
Posts: 9 Joined: Sat Nov 06, 2004 7:30 am
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by animeman31 » Sat Nov 06, 2004 7:44 am
What program did you use to make it? Andis it for custom edition, if not how do i install it?
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
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by geminijunodeluxe » Sat Nov 06, 2004 8:33 am
I made the model with 3ds max and then compiled it with the hek, its for CE. And the texture was made with photoshop.
animeman31
Posts: 9 Joined: Sat Nov 06, 2004 7:30 am
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by animeman31 » Sat Nov 06, 2004 1:42 pm
Is it possible you could make it for the regular verson of the game?
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Sat Nov 06, 2004 2:04 pm
u dont install it, its for when you make ur own maps.....and i LOVE the effect on the scope, you gotta show me how u did that.....i'll do anims for ur BR if u show me
Tack122
Posts: 719 Joined: Thu Mar 18, 2004 3:59 pm
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by Tack122 » Sat Nov 06, 2004 3:15 pm
i cant get sapian to work so i cant get it in a feild...
i just wanna see it could someone upload it in tutorial.map?
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
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by geminijunodeluxe » Sat Nov 06, 2004 6:02 pm
Say captain lag, your the one with the br hud right? and also what kinda animations could you do?
animeman31
Posts: 9 Joined: Sat Nov 06, 2004 7:30 am
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by animeman31 » Sat Nov 06, 2004 6:44 pm
Can someone PLEASE tell me how to make this mod work???
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Sat Nov 06, 2004 7:49 pm
geminijunodeluxe wrote: Say captain lag, your the one with the br hud right? and also what kinda animations could you do?
ya i have the reticle and I'm working on the HUD itself....and I'm doing FP anims like reload, idle, walking
OxYgEn
Posts: 376 Joined: Tue Jul 27, 2004 3:56 am
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by OxYgEn » Sat Nov 06, 2004 9:02 pm
can you like release a map & tags?
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
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by geminijunodeluxe » Sun Nov 07, 2004 4:02 pm
Captain_Lag wrote: geminijunodeluxe wrote: Say captain lag, your the one with the br hud right? and also what kinda animations could you do?
ya i have the reticle and I'm working on the HUD itself....and I'm doing FP anims like reload, idle, walking
Sounds good, tell me more as it progresses.
Im working on a map that will have these tags in it.
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
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by geminijunodeluxe » Sun Nov 07, 2004 4:04 pm
animeman31 wrote: Can someone PLEASE tell me how to make this mod work???
This isnt a mod, its a tag, for halo ce, you may use it in any of your maps that you create.
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Mon Nov 08, 2004 8:01 am
ok i need the .max and .tif's to do the anims
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Mon Nov 08, 2004 9:51 am
Captain_Lag wrote: ok i need the .max and .tif's to do the anims
hey capt can u make a tut how to animate a gun? lol
i need to know
i want to animate my guns
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Mon Nov 08, 2004 1:42 pm
uhhh that wud be an enormous tut and I don't have the time to do that. However, a Battle Rifle is extremely easy to animate if you know what kinda tricks you can pull off.
animeman31
Posts: 9 Joined: Sat Nov 06, 2004 7:30 am
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by animeman31 » Mon Nov 08, 2004 3:12 pm
What program/s would i need to create a map? sorry, im a nooby at modding and creating.[/quote]
geminijunodeluxe
Posts: 286 Joined: Wed Nov 26, 2003 6:50 pm
Location: CA
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by geminijunodeluxe » Mon Nov 08, 2004 6:05 pm
Your gona need a image editor (photoshop cs is best) then youll need a modelling program (3ds max is the only one you can use) then just download the HEK and Halo CE, then read a bunch of tutorials and watch videos.