Being A Grunt?

Discuss general issues about modding HaloPC. Post ideas for mods here.
supa





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Being A Grunt?

Post by supa »

ive seen a few vids where you actually play like a grunt or an elite
how do i do that?[/img]
McFarlane





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Post by McFarlane »

It's involves alot of things.
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shadow wolf





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Post by shadow wolf »

in single player just swap the moddels (coll and normal) in HTT
in MP, PMI the biped 1st
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ExileLord




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Post by ExileLord »

I did the model thing b4. Exception

Swapping bipeds worked for me.
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wutever





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Post by wutever »

how do you swap the modes and what modes? please help
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Post by shadow wolf »

ok, well

Way one:
1) Open HHT
2) Goto the [bipd] tag
3) Find the MC
4) In the right hand pannel, click the mod2
5) Change to the grunt at the bottom
6) Save
7) Do same with coll
8) Play


Way two
1) Open HMT
2) Goto [Bipd] tag.
3) Click Swap in Tag Information
4) Choose Grunt
5) Hit Save
6) Play
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Post by wutever »

what's HMT, is it a program or what? sorry I'm new, and i only got SparkEdit
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Post by shadow wolf »

HMT and HHT are both programs, u can Download them from the files forum.
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Post by Tack122 »

or you could get one of paulus's trainers and use bump possesion...
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I Trunks I





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Post by I Trunks I »

i did waht u guys said it worked.. but i cant use a weapon.. is that supposed ti happen??
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Post by shadow wolf »

probably, if you swapped the bipeds.

u should be able to hold a plasma pistol :)
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I Trunks I





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Post by I Trunks I »

waht happend was that i did it on POA and then i could be the grunt , i have no health and cant hold a plasma pistol....
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Post by shadow wolf »

heh, then thats life :p

there will be some way to do it, i just cont be bothered finding out just yet, i'll try l8er :)
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Edwin





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Post by Edwin »

get the dev trainer and bump-posses.

it's in the files forum under utilities
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maegus15





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Post by maegus15 »

OK here is a GOOD tut...

1. Open up HHT [wich you can find here]

2. Go to the tag Bipeds

3. Go to characters\cyborg\cyborg [for Multiplayer go to characters\cyborg_MP\cyborg_MP]

4. Change the Mod2 Dependancy to characters\grunt\grunt

5. Change the antr dependancy to characters\grunt\grunt

6. Change the Coll dependancy to characters\grunt\grunt

7. Change the foot dependancy to characters\grunt\grunt

8. Change the udlg dependancy to characters\grunt\grunt

9. Open up HMT v3.5 [Halo map tools] [Wich you can find here]

10. Go to the Weapons branch

11. Go to weapons\assault rifle\assault rifle

12. Change the ID to Plasma Pistol

12. Do this with every weapon [becides the energy swprd, ebcause that will just blow up anyway]

save and play!

Note: You will probobly need .NET Framework to use HMT and HHT. You can get it here
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I Trunks I





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Post by I Trunks I »

do i need to use HHT?? or can i use HMT v3.5?? cause i cant figure out how to use HHT
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I Trunks I





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Post by I Trunks I »

when u change the model.. can u make the grunts use the vehicles?? or give tehm health???
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Post by Overlord »

if u want the grunts 2 use vehicles then go 2 hmt and rename all the seat names to t-gunner or whatever the shade seat name is
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Post by Onetoomanysodas »

First, you HAVE to PMI the biped of the grunt which never works for me, other wise the mod2 option will not be in HHT
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Post by Overlord »

Onetoomanysodas wrote:First, you HAVE to PMI the biped of the grunt which never works for me, other wise the mod2 option will not be in HHT
thank you captain obvious
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