My frist model

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Opzone





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My frist model

Post by Opzone »

this is my frist model if someone can take a pic plz....and can someone tell me how to make it into obj .........it is in max this is only my frist model ok :lol:
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Opzone





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Post by Opzone »

anyone? :?
dalamar





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Post by dalamar »

lol
gj i can tell its a bunch of squares(no offense intended)
all you need to do is smoth it out manualy
contact me via pm if you want help
Siman0





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Post by Siman0 »

dalamar wrote:lol
gj i can tell its a bunch of squares(no offense intended)
all you need to do is smoth it out manualy
contact me via pm if you want help
dont wory my first modles sucked but you well on your way and a big way that is good job 3.5/5
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Alexander




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Post by Alexander »

o wait dude... isnt that from a tutorial? i swear i saw that gun b4... here it is hold on. got it
http://www.fh-worms.de/~inf126/tutorial ... ing/4.html
o well see ya


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Opzone





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Post by Opzone »

oh thx but i did it on my own not the tut lol it would be a better model if i used that tut and i i think i will thx alot :D :wink:
{SAT}Blacky




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Post by {SAT}Blacky »

BITB_Narker wrote:o wait dude... isnt that from a tutorial? i swear i saw that gun b4... here it is hold on. got it
http://www.fh-worms.de/~inf126/tutorial ... ing/4.html
o well see ya


NARKER
how the hell do u find these tuts lol btw i think the model is good 9/10
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Mourge





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Post by Mourge »

NICE 9.5/10
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Opzone





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Post by Opzone »

i dont get it what is this \ Now select one of those splines and extrude it.
In the modifier tab select Extrude and set the amount to a value you consider reasonable by looking at the perspective viewport. For better results you should find the dimension specifications for the weapon and set the value according to the measures.

I have set the width by extruding the magazine first and comparing its width with the one on a picture and then I extruded the body.


I cant fined Extrude where can i find that can you give me a pic plz to show me i cant find it
Sonictag




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Post by Sonictag »

Convert to editable mesh, right click on the model and there is somthing called Extrude Polygon, click on that and do it manually, or you can scroll down the right pannel and it will be there and you can type in a number and it will extrude that ammount.
Infern0




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Post by Infern0 »

btw use bevel on some places and smooth those.
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PDummy





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Post by PDummy »

rendering is your friend use it
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SpecialBrownies





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Post by SpecialBrownies »

It's pretty good, but it's a bunch of boxes. ;-)

Try harder next time and a few more people will like it.
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Pie





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Post by Pie »

sadistic wrote:It's pretty good, but it's a bunch of boxes. ;-)

Try harder next time and a few more people will like it.
this was his first model, remember?

Plus, who cares if it is made out of boxes, as long as it looks good.

For all you know Halo is all boxes....not
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Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
SpecialBrownies





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Post by SpecialBrownies »

Lol. I am sorry if i am flaming, but it's still not that good.
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Guest





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Post by Guest »

My first attempt in gmax following the same tutorial, now I have 3dsMAX.

*more to come

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Weapons\FlightTest-Fighter\Roll Test
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Post by Captain_Lag »

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